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@@ -1,10 +1,5 @@
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-use std::{
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- fs::File,
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- io::{Cursor, Read, Write},
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- path::PathBuf,
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-};
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+use std::path::PathBuf;
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-use binrw::{BinRead, BinWriterExt};
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use ezcad::{
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use ezcad::{
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array_of::ArrayOf,
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array_of::ArrayOf,
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layer::Layer,
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layer::Layer,
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@@ -15,11 +10,11 @@ use ezcad::{
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Object, ObjectCore, Translate,
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Object, ObjectCore, Translate,
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},
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},
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pen::Pen,
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pen::Pen,
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- types::{ObjectType, Point},
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+ types::{ObjectType, Coordinate},
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};
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};
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-use log::{debug, warn};
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+use log::{debug, error, warn};
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use rand::{seq::SliceRandom, thread_rng};
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use rand::{seq::SliceRandom, thread_rng};
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-use serde::{de, Deserialize, Serialize};
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+use serde::{Deserialize, Serialize};
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#[derive(Debug, Serialize, Deserialize)]
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#[derive(Debug, Serialize, Deserialize)]
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#[serde(rename_all = "PascalCase")]
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#[serde(rename_all = "PascalCase")]
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@@ -56,6 +51,7 @@ impl DeleteObjects {
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pub struct HatchConfig {
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pub struct HatchConfig {
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line_spacing: f64,
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line_spacing: f64,
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+ pen: Option<u32>,
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count: Option<u32>,
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count: Option<u32>,
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edge_offset: Option<f64>,
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edge_offset: Option<f64>,
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start_offset: Option<f64>,
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start_offset: Option<f64>,
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@@ -90,6 +86,7 @@ impl From<HatchConfig> for HatchSetting {
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let mut ret = Self::default();
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let mut ret = Self::default();
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*ret.line_spacing = value.line_spacing;
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*ret.line_spacing = value.line_spacing;
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+ value.pen.map(|x| *ret.pen = x.into());
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value.count.map(|x| *ret.count = x.into());
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value.count.map(|x| *ret.count = x.into());
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value.edge_offset.map(|x| *ret.edge_offset = x.into());
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value.edge_offset.map(|x| *ret.edge_offset = x.into());
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value.start_offset.map(|x| *ret.start_offset = x.into());
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value.start_offset.map(|x| *ret.start_offset = x.into());
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@@ -120,21 +117,18 @@ pub struct ArrayConfig {
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#[derive(Debug, Serialize, Deserialize, strum::Display)]
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#[derive(Debug, Serialize, Deserialize, strum::Display)]
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#[serde(rename_all = "PascalCase")]
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#[serde(rename_all = "PascalCase")]
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pub enum InputObject {
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pub enum InputObject {
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+ #[serde(rename_all = "PascalCase")]
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Rectangle {
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Rectangle {
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width: f64,
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width: f64,
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height: f64,
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height: f64,
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round_corner: Option<f64>,
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round_corner: Option<f64>,
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},
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},
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- Circle {
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- radius: f64,
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- },
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- Import {
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- path: PathBuf,
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- },
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- Existing {
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- layer: usize,
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- object: usize,
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- },
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+ #[serde(rename_all = "PascalCase")]
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+ Circle { radius: f64 },
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+ #[serde(rename_all = "PascalCase")]
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+ Import { path: PathBuf },
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+ #[serde(rename_all = "PascalCase")]
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+ Existing { layer: usize, object: usize },
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}
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}
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impl InputObject {
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impl InputObject {
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@@ -145,8 +139,8 @@ impl InputObject {
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height,
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height,
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round_corner,
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round_corner,
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} => Object::Rectangle(Rectangle {
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} => Object::Rectangle(Rectangle {
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- corner_a: Point::from((-width / 2.0, -height / 2.0)).into(),
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- corner_b: Point::from((width / 2.0, height / 2.0)).into(),
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+ corner_a: Coordinate::from((-width / 2.0, -height / 2.0)).into(),
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+ corner_b: Coordinate::from((width / 2.0, height / 2.0)).into(),
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round_bottom_left: round_corner.unwrap_or(0.0).into(),
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round_bottom_left: round_corner.unwrap_or(0.0).into(),
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round_bottom_right: round_corner.unwrap_or(0.0).into(),
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round_bottom_right: round_corner.unwrap_or(0.0).into(),
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round_top_left: round_corner.unwrap_or(0.0).into(),
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round_top_left: round_corner.unwrap_or(0.0).into(),
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@@ -175,7 +169,7 @@ impl InputObject {
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pub struct ObjectOperation {
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pub struct ObjectOperation {
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input: InputObject,
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input: InputObject,
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z: Option<f64>,
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z: Option<f64>,
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- origin: Option<Point>,
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+ origin: Option<Coordinate>,
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pen: Option<u32>,
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pen: Option<u32>,
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layer: Option<usize>,
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layer: Option<usize>,
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array: Option<ArrayConfig>,
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array: Option<ArrayConfig>,
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@@ -186,19 +180,81 @@ pub struct ObjectOperation {
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impl ObjectOperation {
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impl ObjectOperation {
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pub fn process(&self, pens: &Vec<Pen>, layers: &mut ArrayOf<Layer>) {
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pub fn process(&self, pens: &Vec<Pen>, layers: &mut ArrayOf<Layer>) {
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- debug!("Processing object {}", self.input);
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+ debug!("Begin processing of object {:?}", self.input);
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let mut object: Object = self.input.new(layers);
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let mut object: Object = self.input.new(layers);
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// Process basic transformation
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// Process basic transformation
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- object.translate(self.origin, self.z);
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- self.pen.map(|pen| object.set_pen(pen));
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+ if self.origin.is_some() || self.z.is_some() {
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+ debug!(
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+ "Translating object to origin {:?} and Z {:?}",
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+ self.origin, self.z
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+ );
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+ object.move_absolute(self.origin, self.z);
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+ }
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+
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+ self.pen.map(|pen| {
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+ if self.array.is_some() {
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+ warn!("Ignoring pen setting as values will be overridden by array setting");
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+ } else {
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+ assert!(pen < pens.len().try_into().unwrap(), "Invalid pen index");
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+ debug!("Setting object pen to #{}", pen);
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+ object.set_pen(pen);
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+ }
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+ });
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// Process conversion to hatch object
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// Process conversion to hatch object
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+ let object = self.hatch.as_ref().map_or(object.clone(), |hatch| {
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+ if self.array.is_some() {
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+ warn!("Ignoring hatch pen setting as values will be overridden by array setting");
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+ }
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+ let hatch_setting: HatchSetting = (*hatch).into();
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+
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+ match object {
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+ Object::Curve(_) | Object::Point(_) => {
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+ error!("Points, lines, and curves cannot be hatched");
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+ object
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+ }
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+ Object::Rectangle(_)
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+ | Object::Circle(_)
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+ | Object::Ellipse(_)
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+ | Object::Polygon(_) => {
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+ debug!("Converting to hatch object");
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+ // Build new hatch object (no hatch lines)
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+ Object::Hatch(Hatch {
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+ core: ObjectCore {
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+ origin: object.core().origin,
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+ z: object.core().z,
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+ ..ObjectCore::default(ObjectType::Hatch)
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+ },
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+ outline: vec![object].into(),
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+ legacy_setting: vec![hatch_setting.clone()].into(),
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+ hatch_settings: vec![hatch_setting.clone()].into(),
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+ hatches: Some(Hatches {
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+ core: ObjectCore::default(ObjectType::HatchLine),
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+ hatch_lines: vec![].into(),
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+ }),
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+ })
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+ }
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+ Object::Hatch(hatch) => {
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+ debug!("Modifying existing hatch settings");
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+ // Modify existing hatch (delete existing hatch lines)
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+ Object::Hatch(Hatch {
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+ legacy_setting: vec![hatch_setting.clone()].into(),
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+ hatch_settings: vec![hatch_setting.clone()].into(),
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+ hatches: Some(Hatches {
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+ core: ObjectCore::default(ObjectType::HatchLine),
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+ hatch_lines: vec![].into(),
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+ }),
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+ ..hatch
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+ })
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+ }
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+ }
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+ });
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// Process array generation of object
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// Process array generation of object
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let new_objects = self.array.as_ref().map_or(vec![object.clone()], |array| {
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let new_objects = self.array.as_ref().map_or(vec![object.clone()], |array| {
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- let bottom_left: Point = Point {
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+ let bottom_left: Coordinate = Coordinate {
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x: (array.columns - 1) as f64 * array.spacing / -2.0,
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x: (array.columns - 1) as f64 * array.spacing / -2.0,
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y: (array.rows - 1) as f64 * array.spacing / -2.0,
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y: (array.rows - 1) as f64 * array.spacing / -2.0,
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};
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};
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@@ -209,7 +265,7 @@ impl ObjectOperation {
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let x_pos: f64 = (index % array.columns) as f64;
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let x_pos: f64 = (index % array.columns) as f64;
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let y_pos: f64 = (index / array.columns) as f64;
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let y_pos: f64 = (index / array.columns) as f64;
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- Point {
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+ Coordinate {
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x: bottom_left.x + array.spacing * x_pos,
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x: bottom_left.x + array.spacing * x_pos,
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y: bottom_left.y + array.spacing * y_pos,
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y: bottom_left.y + array.spacing * y_pos,
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}
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}
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@@ -225,142 +281,50 @@ impl ObjectOperation {
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let mut new_obj: Vec<Object> = vec![];
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let mut new_obj: Vec<Object> = vec![];
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for obj_idx in seq.into_iter() {
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for obj_idx in seq.into_iter() {
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+ let delta: Coordinate = calc_pt(obj_idx);
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+ let pen: u32 = array.starting_pen + u32::try_from(obj_idx).unwrap();
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+
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let mut object: Object = object.clone();
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let mut object: Object = object.clone();
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- object.translate(Some(calc_pt(obj_idx)), None);
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- object.set_pen(array.starting_pen + u32::try_from(obj_idx).unwrap());
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+ object.move_relative(Some(delta), None);
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+ object.set_pen(pen);
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+ debug!(
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+ "Adding new array instance at {} with pen #{}",
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+ object.core().origin,
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+ pen
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+ );
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new_obj.push(object);
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new_obj.push(object);
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}
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}
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new_obj
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new_obj
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});
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});
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- // Process export of object
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- self.export.as_ref().map(|path| {
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+ let layer_id: usize = self.layer.unwrap_or(0);
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+ let layer: &mut Layer = layers.get_mut(layer_id).expect("Invalid layer index");
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+
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+ // Either export the object, replace an existing object, or append if neither
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+ if let Some(path) = &self.export {
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if new_objects.len() > 1 {
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if new_objects.len() > 1 {
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warn!("Exporting only the first object in list of objects");
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warn!("Exporting only the first object in list of objects");
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} else {
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} else {
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debug!(
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debug!(
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- "Exporting object {} to '{}'",
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+ "Exporting object {} in layer #{} to '{}'",
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new_objects[0],
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new_objects[0],
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+ layer_id,
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path.to_string_lossy()
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path.to_string_lossy()
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);
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);
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}
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}
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new_objects[0].write_to_file(path);
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new_objects[0].write_to_file(path);
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- });
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-
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- // Append or replace object in layer
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- let layer: &mut Layer = layers
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- .get_mut(self.layer.unwrap_or(0))
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- .expect("Invalid layer index");
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- match self.replace_object {
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- Some(object) => {
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- // debug!("Replacing object #{} with {}", object, new_objects);
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- layer.objects.splice(object..=object, new_objects);
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- }
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- None => {
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- layer.objects.extend(new_objects);
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- }
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+ } else if let Some(object) = self.replace_object {
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+ assert!(object < layer.objects.len(), "Invalid object index");
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+ debug!(
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+ "Replacing object #{} in layer #{} with new objects",
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+ object, layer_id
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+ );
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+ layer.objects.splice(object..=object, new_objects);
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+ } else {
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+ debug!("Extending layer #{} with new objects", layer_id);
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+ layer.objects.extend(new_objects);
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}
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}
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}
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}
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}
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}
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-
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-// #[derive(Debug, Serialize, Deserialize)]
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-// #[serde(rename_all = "PascalCase")]
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-// pub struct Array {
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-// layer: usize,
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-// z: f64,
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-// columns: usize,
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-// rows: usize,
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-// spacing: f64,
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-// starting_pen: usize,
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-// object: InputObject,
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-// hatch: Option<HatchConfig>,
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-// }
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-
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-// impl Array {
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-// pub fn generate(&self, pens: &Vec<Pen>, layers: &mut ArrayOf<Layer>) {
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-// debug!(
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-// "Generating {} x {} array of {:?} with spacing of {} starting from pen #{} on layer #{}",
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-// self.columns, self.rows, self.object, self.spacing, self.starting_pen, self.layer
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-// );
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-// assert!(
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-// self.rows >= 1 && self.columns >= 1,
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-// "Invalid row/column value"
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-// );
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-// assert!(
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-// self.starting_pen + (self.rows * self.columns) < pens.len(),
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-// "Invalid starting pen"
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-// );
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-
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-// let layer: &mut Layer = layers.get_mut(self.layer).expect("Invalid layer index");
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-
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-// let bottom_left: Point = Point {
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-// x: (self.columns - 1) as f64 * self.spacing / -2.0,
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-// y: (self.rows - 1) as f64 * self.spacing / -2.0,
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-// };
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-
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-// // Closure that returns origin point of given index in array, where index starts
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-// // from bottom left and increments to the right and wraps around to the row above
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-// let calc_pt = |index: usize| {
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-// let x_pos: f64 = (index % self.columns) as f64;
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-// let y_pos: f64 = (index / self.columns) as f64;
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-
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-// Point {
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-// x: bottom_left.x + self.spacing * x_pos,
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-// y: bottom_left.y + self.spacing * y_pos,
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-// }
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-// };
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-
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-// // Randomize draw order
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-// let mut seq: Vec<usize> = (0..(self.rows * self.columns)).collect();
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-// seq.shuffle(&mut thread_rng());
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-
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-// // Generate objects and append to layer
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-// for obj_idx in seq.into_iter() {
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-// let pen: u32 = (self.starting_pen + obj_idx).try_into().unwrap();
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-
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-// // // Build outline object
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-// // let mut rect: Rectangle = Rectangle::default();
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-// // let origin: Point = calc_pt(obj_idx);
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-
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-// // *rect.corner_a = Point {
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-// // x: origin.x - self.width / 2.0,
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-// // y: origin.y - self.height / 2.0,
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-// // };
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-// // *rect.corner_b = Point {
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-// // x: origin.x + self.width / 2.0,
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-// // y: origin.y + self.height / 2.0,
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-// // };
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-// // *rect.core.origin = origin;
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-// // *rect.core.pen = pen;
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-// // *rect.core.z = self.z;
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-
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-// // debug!(
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-// // "Adding hatched rectangle with pen #{} at {} (from {} to {})",
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-// // *rect.core.pen, *rect.core.origin, *rect.corner_a, *rect.corner_b
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-// // );
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-
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-// // let mut hatch_setting: HatchSetting = self.hatch.into();
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-// // *hatch_setting.pen = pen;
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-
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-// // // Build hatch object
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-// // let hatch: Hatch = Hatch {
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-// // core: ObjectCore {
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-// // origin: origin.into(),
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-// // z: self.z.into(),
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-// // ..ObjectCore::default(ObjectType::Hatch)
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-// // },
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-// // outline: vec![Object::Rectangle(rect)].into(),
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-// // legacy_setting: vec![hatch_setting.clone()].into(),
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-// // hatch_settings: vec![hatch_setting.clone()].into(),
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-// // hatches: Some(Hatches {
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-// // core: ObjectCore::default(ObjectType::HatchLine),
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-// // hatch_lines: vec![].into(),
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-// // }),
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-// // };
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-
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-// // layer.objects.push(Object::Hatch(hatch));
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-// }
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-// }
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-// }
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