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- //! This build script copies the `memory.x` file from the crate root into
- //! a directory where the linker can always find it at build time.
- //! For many projects this is optional, as the linker always searches the
- //! project root directory -- wherever `Cargo.toml` is. However, if you
- //! are using a workspace or have a more complicated build setup, this
- //! build script becomes required. Additionally, by requesting that
- //! Cargo re-run the build script whenever `memory.x` is changed,
- //! updating `memory.x` ensures a rebuild of the application with the
- //! new memory settings.
- use std::env;
- use std::fs::File;
- use std::io::Write;
- use std::path::PathBuf;
- fn main() {
- // Put `memory.x` in our output directory and ensure it's
- // on the linker search path.
- let out = &PathBuf::from(env::var_os("OUT_DIR").unwrap());
- File::create(out.join("memory.x"))
- .unwrap()
- .write_all(include_bytes!("memory.x"))
- .unwrap();
- println!("cargo:rustc-link-search={}", out.display());
- // By default, Cargo will re-run a build script whenever
- // any file in the project changes. By specifying `memory.x`
- // here, we ensure the build script is only re-run when
- // `memory.x` is changed.
- println!("cargo:rerun-if-changed=memory.x");
- }
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