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- MEMORY
- {
- /* NOTE 1 K = 1 KiBi = 1024 bytes */
- /* TODO Adjust these memory regions to match your device memory layout */
- FLASH : ORIGIN = 0x08000000, LENGTH = 256K
- RAM : ORIGIN = 0x20000000, LENGTH = 64K
- }
- /* This is where the call stack will be allocated. */
- /* The stack is of the full descending type. */
- /* You may want to use this variable to locate the call stack and static
- variables in different memory regions. Below is shown the default value */
- /* _stack_start = ORIGIN(RAM) + LENGTH(RAM); */
- /* You can use this symbol to customize the location of the .text section */
- /* If omitted the .text section will be placed right after the .vector_table
- section */
- /* This is required only on microcontrollers that store some configuration right
- after the vector table */
- /* _stext = ORIGIN(FLASH) + 0x400; */
- /* Example of putting non-initialized variables into custom RAM locations. */
- /* This assumes you have defined a region RAM2 above, and in the Rust
- sources added the attribute `#[link_section = ".ram2bss"]` to the data
- you want to place there. */
- /* Note that the section will not be zero-initialized by the runtime! */
- /* SECTIONS {
- .ram2bss (NOLOAD) : ALIGN(4) {
- *(.ram2bss);
- . = ALIGN(4);
- } > RAM2
- } INSERT AFTER .bss;
- */
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