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@@ -63,9 +63,9 @@ void mc_arc(float* position, float* target, float* offset, float feed_rate, floa
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{
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{
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// 20200417 - FormerLurker - Implement MIN_MM_PER_ARC_SEGMENT if it is defined
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// 20200417 - FormerLurker - Implement MIN_MM_PER_ARC_SEGMENT if it is defined
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// This prevents a very high number of segments from being generated for curves of a short radius
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// This prevents a very high number of segments from being generated for curves of a short radius
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- mm_per_arc_segment = cs.min_mm_per_arc_segment;
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+ mm_per_arc_segment = cs.min_mm_per_arc_segment;
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}
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}
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- else if (mm_per_arc_segment > cs.mm_per_arc_segment){
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+ else if (mm_per_arc_segment > cs.mm_per_arc_segment) {
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// 20210113 - This can be implemented in an else if since we can't be below the min AND above the max at the same time.
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// 20210113 - This can be implemented in an else if since we can't be below the min AND above the max at the same time.
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// 20200417 - FormerLurker - Implement MIN_MM_PER_ARC_SEGMENT if it is defined
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// 20200417 - FormerLurker - Implement MIN_MM_PER_ARC_SEGMENT if it is defined
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mm_per_arc_segment = cs.mm_per_arc_segment;
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mm_per_arc_segment = cs.mm_per_arc_segment;
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@@ -86,7 +86,7 @@ void mc_arc(float* position, float* target, float* offset, float feed_rate, floa
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// calculating here
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// calculating here
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const float millimeters_of_travel_arc = hypot(angular_travel_total * radius, fabs(travel_z));
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const float millimeters_of_travel_arc = hypot(angular_travel_total * radius, fabs(travel_z));
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if (millimeters_of_travel_arc < 0.001) { return; }
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if (millimeters_of_travel_arc < 0.001) { return; }
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- // Calculate the total travel per segment
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+
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// Calculate the number of arc segments
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// Calculate the number of arc segments
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uint16_t segments = static_cast<uint16_t>(ceil(millimeters_of_travel_arc / mm_per_arc_segment));
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uint16_t segments = static_cast<uint16_t>(ceil(millimeters_of_travel_arc / mm_per_arc_segment));
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@@ -115,17 +115,18 @@ void mc_arc(float* position, float* target, float* offset, float feed_rate, floa
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// If there is only one segment, no need to do a bunch of work since this is a straight line!
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// If there is only one segment, no need to do a bunch of work since this is a straight line!
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if (segments > 1)
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if (segments > 1)
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{
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{
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-
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- // Calculate theta per segments and linear (z) travel per segment
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+ // Calculate theta per segments, and linear (z) travel per segment, e travel per segment
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+ // as well as the small angle approximation for sin and cos.
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const float theta_per_segment = angular_travel_total / segments,
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const float theta_per_segment = angular_travel_total / segments,
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- linear_per_segment = travel_z / (segments),
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- segment_extruder_travel = (target[E_AXIS] - position[E_AXIS]) / (segments),
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- sq_theta_per_segment = theta_per_segment * theta_per_segment,
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- sin_T = theta_per_segment - sq_theta_per_segment * theta_per_segment / 6,
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- cos_T = 1 - 0.5f * sq_theta_per_segment;
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-
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- for (uint16_t i = 1; i < segments; i++) { // Increment (segments-1)
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- if (n_arc_correction--<1) {
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+ linear_per_segment = travel_z / (segments),
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+ segment_extruder_travel = (target[E_AXIS] - position[E_AXIS]) / (segments),
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+ sq_theta_per_segment = theta_per_segment * theta_per_segment,
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+ sin_T = theta_per_segment - sq_theta_per_segment * theta_per_segment / 6,
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+ cos_T = 1 - 0.5f * sq_theta_per_segment;
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+ // Loop through all but one of the segments. The last one can be done simply
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+ // by moving to the target.
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+ for (uint16_t i = 1; i < segments; i++) {
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+ if (n_arc_correction-- == 0) {
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// Calculate the actual position for r_axis_x and r_axis_y
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// Calculate the actual position for r_axis_x and r_axis_y
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const float cos_Ti = cos(i * theta_per_segment), sin_Ti = sin(i * theta_per_segment);
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const float cos_Ti = cos(i * theta_per_segment), sin_Ti = sin(i * theta_per_segment);
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r_axis_x = -offset[X_AXIS] * cos_Ti + offset[Y_AXIS] * sin_Ti;
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r_axis_x = -offset[X_AXIS] * cos_Ti + offset[Y_AXIS] * sin_Ti;
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@@ -134,24 +135,25 @@ void mc_arc(float* position, float* target, float* offset, float feed_rate, floa
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n_arc_correction = cs.n_arc_correction;
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n_arc_correction = cs.n_arc_correction;
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}
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}
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else {
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else {
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+ // Calculate X and Y using the small angle approximation
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const float r_axisi = r_axis_x * sin_T + r_axis_y * cos_T;
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const float r_axisi = r_axis_x * sin_T + r_axis_y * cos_T;
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r_axis_x = r_axis_x * cos_T - r_axis_y * sin_T;
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r_axis_x = r_axis_x * cos_T - r_axis_y * sin_T;
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r_axis_y = r_axisi;
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r_axis_y = r_axisi;
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}
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}
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-
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- // Update arc_target location
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+
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+ // Update Position
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position[X_AXIS] = center_axis_x + r_axis_x;
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position[X_AXIS] = center_axis_x + r_axis_x;
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position[Y_AXIS] = center_axis_y + r_axis_y;
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position[Y_AXIS] = center_axis_y + r_axis_y;
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position[Z_AXIS] += linear_per_segment;
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position[Z_AXIS] += linear_per_segment;
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position[E_AXIS] += segment_extruder_travel;
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position[E_AXIS] += segment_extruder_travel;
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- // We can't clamp to the target because we are interpolating! We would need to update a position, clamp to it
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- // after updating from calculated values.
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+ // Clamp to the calculated position.
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clamp_to_software_endstops(position);
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clamp_to_software_endstops(position);
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- plan_buffer_line(position[X_AXIS], position[Y_AXIS], position[Z_AXIS], position[E_AXIS], feed_rate, extruder);
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+ // Insert the segment into the buffer
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+ plan_buffer_line(position[X_AXIS], position[Y_AXIS], position[Z_AXIS], position[E_AXIS], feed_rate, extruder, position);
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}
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}
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}
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}
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- // Ensure last segment arrives at target location.
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- // Here we could clamp, but why bother. We would need to update our current position, clamp to it
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+ // Clamp to the target position.
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clamp_to_software_endstops(target);
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clamp_to_software_endstops(target);
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- plan_buffer_line(target[X_AXIS], target[Y_AXIS], target[Z_AXIS], target[E_AXIS], feed_rate, extruder);
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+ // Ensure last segment arrives at target location.
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+ plan_buffer_line(target[X_AXIS], target[Y_AXIS], target[Z_AXIS], target[E_AXIS], feed_rate, extruder, target);
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}
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}
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