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				@@ -809,8 +809,14 @@ void sort(float *points, const uint8_t num_points){ 
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				 				SWAP(points[j], points[j + 1]); 
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				 		} 
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				 	} 
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				+	 
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				+	// DBG(_n("Sorted: ")); 
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				+	// for (uint8_t i = 0; i < num_points; ++i) 
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				+	// 	DBG(_n("%f "), points[i]); 
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				+	// DBG(_n("\n")); 
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				 } 
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				+ 
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				 /// sort array and returns median value 
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				 /// don't send empty array or nullptr 
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				 float median(float *points, const uint8_t num_points){ 
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				@@ -828,10 +834,9 @@ void dynamic_circle(uint8_t *matrix_32x32, float &x, float &y, float &r, uint8_t 
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				 	float points[num_points]; 
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				 	float pi_2_div_num_points = 2 * M_PI / num_points; 
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				 	const constexpr uint8_t target_z = 32; ///< target z height of the circle 
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				-	float norm; 
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				 	float angle; 
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				-	float max_val = 0.5f; 
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				-	const uint8_t blocks = 7; 
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				+	float max_change = 0.5f; ///< avoids too fast changes (could cause oscillation) 
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				+	const uint8_t blocks = num_points; 
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				 	float shifts_x[blocks]; 
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				 	float shifts_y[blocks];	 
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				 	float shifts_r[blocks];	 
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				@@ -840,35 +845,38 @@ void dynamic_circle(uint8_t *matrix_32x32, float &x, float &y, float &r, uint8_t 
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				 	for (int8_t i = iterations; i > 0; --i){ 
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				-		// DBG(_n(" [%f, %f][%f] circle\n"), x, y, r); 
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				+		DBG(_n(" [%f, %f][%f] circle\n"), x, y, r); 
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				 		/// read points on the circle 
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				 		for (uint8_t p = 0; p < num_points; ++p){ 
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				 			angle = p * pi_2_div_num_points; 
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				 			points[p] = get_value(matrix_32x32, r * cos(angle) + x, r * sin(angle) + y) - target_z; 
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				 			// DBG(_n("%f "), points[p]); 
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				-		} 
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				-		// DBG(_n(" points\n")); 
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				-		/// sum blocks 
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				-		for (uint8_t j = 0; j < blocks; ++j){ 
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				-			shifts_x[j] = shifts_y[j] = shifts_r[j] = 0; 
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				-			/// first part 
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				-			for (uint8_t p = 0; p < num_points * 3 / 4; ++p){ 
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				-				uint8_t idx = (p + j * num_points / blocks) % num_points; 
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				- 
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				-				angle = idx * pi_2_div_num_points; 
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				-				shifts_x[j] += cos(angle) * points[idx]; 
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				-				shifts_y[j] += sin(angle) * points[idx]; 
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				-				shifts_r[j] += points[idx]; 
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				-			} 
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				+			shifts_x[p] = cos(angle) * points[p]; 
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				+			shifts_y[p] = sin(angle) * points[p]; 
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				+			shifts_r[p] = points[p]; 
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				 		} 
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				+		// DBG(_n(" points\n")); 
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				-		/// median is the highest now 
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				-		norm = 1.f / (32.f * (num_points * 3 / 4)); 
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				-		x += CLAMP(median(shifts_x, blocks) * norm, -max_val, max_val); 
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				-		y += CLAMP(median(shifts_y, blocks) * norm, -max_val, max_val); 
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				-		r += CLAMP(median(shifts_r, blocks) * norm, -max_val, max_val); 
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				+		// /// sum blocks 
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				+		// for (uint8_t j = 0; j < blocks; ++j){ 
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				+		// 	shifts_x[j] = shifts_y[j] = shifts_r[j] = 0; 
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				+		// 	/// first part 
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				+		// 	for (uint8_t p = 0; p < num_points * 3 / 4; ++p){ 
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				+		// 		uint8_t idx = (p + j * num_points / blocks) % num_points; 
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				+ 
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				+		// 		angle = idx * pi_2_div_num_points; 
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				+		// 		shifts_x[j] += cos(angle) * points[idx]; 
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				+		// 		shifts_y[j] += sin(angle) * points[idx]; 
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				+		// 		shifts_r[j] += points[idx]; 
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				+		// 	} 
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				+		// } 
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				+ 
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				+		const float norm = 1.f / 32.f; 
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				+		x += CLAMP(median(shifts_x, blocks) * norm, -max_change, max_change); 
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				+		y += CLAMP(median(shifts_y, blocks) * norm, -max_change, max_change); 
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				+		r += CLAMP(median(shifts_r, blocks) * norm * .5f, -max_change, max_change); 
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				 		r = MAX(2, r); 
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