|  | @@ -972,42 +972,9 @@ if((eSoundMode==e_SOUND_MODE_LOUD)||(eSoundMode==e_SOUND_MODE_ONCE))
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				|  |  |  			case 2: _delay_ms(0); break;
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				|  |  |  			case 3: _delay_ms(0); break;
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				|  |  |  			}
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				|  |  | -			// _delay_ms(100);
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				|  |  | -			/*
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				|  |  | -			#ifdef MESH_BED_LEVELING
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				|  |  | -			_delay_ms(2000);
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				|  |  | -
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				|  |  | -			if (!READ(BTN_ENC))
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				|  |  | -			{
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				|  |  | -			WRITE(BEEPER, HIGH);
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				|  |  | -			_delay_ms(100);
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				|  |  | -			WRITE(BEEPER, LOW);
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				|  |  | -			_delay_ms(200);
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				|  |  | -			WRITE(BEEPER, HIGH);
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				|  |  | -			_delay_ms(100);
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				|  |  | -			WRITE(BEEPER, LOW);
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				|  |  | -
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				|  |  | -			int _z = 0;
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				|  |  | -			calibration_status_store(CALIBRATION_STATUS_CALIBRATED);
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				|  |  | -			EEPROM_save_B(EEPROM_BABYSTEP_X, &_z);
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				|  |  | -			EEPROM_save_B(EEPROM_BABYSTEP_Y, &_z);
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				|  |  | -			EEPROM_save_B(EEPROM_BABYSTEP_Z, &_z);
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				|  |  | -			}
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				|  |  | -			else
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				|  |  | -			{
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				|  |  | -
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				|  |  | -			WRITE(BEEPER, HIGH);
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				|  |  | -			_delay_ms(100);
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				|  |  | -			WRITE(BEEPER, LOW);
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				|  |  | -			}
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				|  |  | -			#endif // mesh */
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				|  |  |  
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				|  |  |  		}
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				|  |  |  	}
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				|  |  | -	else
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				|  |  | -	{
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				|  |  | -		//_delay_ms(1000);  // wait 1sec to display the splash screen // what's this and why do we need it?? - andre
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				|  |  | -	}
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				|  |  |  	KEEPALIVE_STATE(IN_HANDLER);
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				|  |  |  }
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				|  |  |  
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