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Fix world2machine(const float &x, const float &y, float &out_x, float &out_y) not using input parameters if only WORLD2MACHINE_CORRECTION_SHIFT is applied.

Marek Bel 6 år sedan
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cccd8246ab
2 ändrade filer med 18 tillägg och 20 borttagningar
  1. 11 0
      Firmware/Marlin_main.cpp
  2. 7 20
      Firmware/mesh_bed_calibration.h

+ 11 - 0
Firmware/Marlin_main.cpp

@@ -3107,7 +3107,18 @@ void process_commands()
               feedrate = homing_feedrate[Z_AXIS]/10;
               current_position[Z_AXIS] = 0;
               enable_endstops(false);
+#ifdef DEBUG_BUILD
+              SERIAL_ECHOLNPGM("plan_set_position()");
+              MYSERIAL.println(current_position[X_AXIS]);MYSERIAL.println(current_position[Y_AXIS]);
+              MYSERIAL.println(current_position[Z_AXIS]);MYSERIAL.println(current_position[E_AXIS]);
+#endif
               plan_set_position(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS]);
+#ifdef DEBUG_BUILD
+              SERIAL_ECHOLNPGM("plan_buffer_line()");
+              MYSERIAL.println(destination[X_AXIS]);MYSERIAL.println(destination[Y_AXIS]);
+              MYSERIAL.println(destination[Z_AXIS]);MYSERIAL.println(destination[E_AXIS]);
+              MYSERIAL.println(feedrate);MYSERIAL.println(active_extruder);
+#endif
               plan_buffer_line(destination[X_AXIS], destination[Y_AXIS], destination[Z_AXIS], destination[E_AXIS], feedrate, active_extruder);
               st_synchronize();
               current_position[X_AXIS] = destination[X_AXIS];

+ 7 - 20
Firmware/mesh_bed_calibration.h

@@ -37,26 +37,6 @@ extern void world2machine_initialize();
 // to current_position[x,y].
 extern void world2machine_update_current();
 
-inline void world2machine(const float &x, const float &y, float &out_x, float &out_y)
-{
-	if (world2machine_correction_mode == WORLD2MACHINE_CORRECTION_NONE) {
-		// No correction.
-		out_x = x;
-		out_y = y;
-	} else {
-		if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SKEW) {
-			// Firs the skew & rotation correction.
-			out_x = world2machine_rotation_and_skew[0][0] * x + world2machine_rotation_and_skew[0][1] * y;
-			out_y = world2machine_rotation_and_skew[1][0] * x + world2machine_rotation_and_skew[1][1] * y;
-		}
-		if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SHIFT) {
-			// Then add the offset.
-			out_x += world2machine_shift[0];
-			out_y += world2machine_shift[1];
-		}
-	}
-}
-
 inline void world2machine(float &x, float &y)
 {
 	if (world2machine_correction_mode == WORLD2MACHINE_CORRECTION_NONE) {
@@ -77,6 +57,13 @@ inline void world2machine(float &x, float &y)
 	}
 }
 
+inline void world2machine(const float &x, const float &y, float &out_x, float &out_y)
+{
+    out_x = x;
+    out_y = y;
+    world2machine(out_x, out_y);
+}
+
 inline void machine2world(float x, float y, float &out_x, float &out_y)
 {
 	if (world2machine_correction_mode == WORLD2MACHINE_CORRECTION_NONE) {