/** * @file * @author Marek Bel */ #include "Timer.h" #include "system_timer.h" /** * @brief construct Timer * * It is guaranteed, that construction is equivalent with zeroing all members. * This property can be exploited in menu_data. */ template Timer::Timer() : m_isRunning(false), m_started() { } /** * @brief Start timer */ template void Timer::start() { m_started = _millis(); m_isRunning = true; } /** * @brief Timer has expired * * Timer is considered expired after msPeriod has passed from time the timer was started. * Timer is stopped after expiration. * This function must be called at least each (T maximum value - msPeriod) milliseconds to be sure to * catch first expiration. * This function is expected to handle wrap around of time register well. * * @param msPeriod Time interval in milliseconds. Do not omit "ul" when using constant literal with LongTimer. * @retval true Timer has expired * @retval false Timer not expired yet, or is not running, or time window in which is timer considered expired passed. */ template bool Timer::expired(T msPeriod) { if (!m_isRunning) return false; bool expired = false; const T now = _millis(); if (m_started <= m_started + msPeriod) { if ((now >= m_started + msPeriod) || (now < m_started)) { expired = true; } } else { if ((now >= m_started + msPeriod) && (now < m_started)) { expired = true; } } if (expired) m_isRunning = false; return expired; } template class Timer; template class Timer;