#pragma once #include "Marlin.h" #define BED_ZERO_REF_X (- 22.f + X_PROBE_OFFSET_FROM_EXTRUDER) // -22 + 23 = 1 #define BED_ZERO_REF_Y (- 0.6f + Y_PROBE_OFFSET_FROM_EXTRUDER + 4.f) // -0.6 + 5 + 4 = 8.4 #ifdef HEATBED_V2 #define BED_X0 (2.f - BED_ZERO_REF_X) //1 #define BED_Y0 (9.4f - BED_ZERO_REF_Y) //1 #define BED_Xn (206.f - BED_ZERO_REF_X) //205 #define BED_Yn (213.4f - BED_ZERO_REF_Y) //205 #else #define BED_X0 (13.f - BED_ZERO_REF_X) #define BED_Y0 (8.4f - BED_ZERO_REF_Y) #define BED_Xn (216.f - BED_ZERO_REF_X) #define BED_Yn (202.4f - BED_ZERO_REF_Y) #endif //not HEATBED_V2 #define BED_X(i, n) ((float)i * (BED_Xn - BED_X0) / (n - 1) + BED_X0) #define BED_Y(i, n) ((float)i * (BED_Yn - BED_Y0) / (n - 1) + BED_Y0) // Exact positions of the print head above the bed reference points, in the world coordinates. // The world coordinates match the machine coordinates only in case, when the machine // is built properly, the end stops are at the correct positions and the axes are perpendicular. extern const float bed_ref_points_4[] PROGMEM; extern const float bed_skew_angle_mild; extern const float bed_skew_angle_extreme; // Is the world2machine correction activated? enum World2MachineCorrectionMode { WORLD2MACHINE_CORRECTION_NONE = 0, WORLD2MACHINE_CORRECTION_SHIFT = 1, WORLD2MACHINE_CORRECTION_SKEW = 2, }; extern uint8_t world2machine_correction_mode; // 2x2 transformation matrix from the world coordinates to the machine coordinates. // Corrects for the rotation and skew of the machine axes. // Used by the planner's plan_buffer_line() and plan_set_position(). extern float world2machine_rotation_and_skew[2][2]; extern float world2machine_rotation_and_skew_inv[2][2]; // Shift of the machine zero point, in the machine coordinates. extern float world2machine_shift[2]; extern void world2machine_reset(); extern void world2machine_revert_to_uncorrected(); extern void world2machine_initialize(); extern void world2machine_read_valid(float vec_x[2], float vec_y[2], float cntr[2]); extern void world2machine_update_current(); inline void world2machine(float &x, float &y) { if (world2machine_correction_mode == WORLD2MACHINE_CORRECTION_NONE) { // No correction. } else { if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SKEW) { // Firs the skew & rotation correction. float out_x = world2machine_rotation_and_skew[0][0] * x + world2machine_rotation_and_skew[0][1] * y; float out_y = world2machine_rotation_and_skew[1][0] * x + world2machine_rotation_and_skew[1][1] * y; x = out_x; y = out_y; } if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SHIFT) { // Then add the offset. x += world2machine_shift[0]; y += world2machine_shift[1]; } } } inline void world2machine(const float &x, const float &y, float &out_x, float &out_y) { out_x = x; out_y = y; world2machine(out_x, out_y); } inline void machine2world(float x, float y, float &out_x, float &out_y) { if (world2machine_correction_mode == WORLD2MACHINE_CORRECTION_NONE) { // No correction. out_x = x; out_y = y; } else { if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SHIFT) { // Then add the offset. x -= world2machine_shift[0]; y -= world2machine_shift[1]; } if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SKEW) { // Firs the skew & rotation correction. out_x = world2machine_rotation_and_skew_inv[0][0] * x + world2machine_rotation_and_skew_inv[0][1] * y; out_y = world2machine_rotation_and_skew_inv[1][0] * x + world2machine_rotation_and_skew_inv[1][1] * y; } } } inline void machine2world(float &x, float &y) { if (world2machine_correction_mode == WORLD2MACHINE_CORRECTION_NONE) { // No correction. } else { if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SHIFT) { // Then add the offset. x -= world2machine_shift[0]; y -= world2machine_shift[1]; } if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SKEW) { // Firs the skew & rotation correction. float out_x = world2machine_rotation_and_skew_inv[0][0] * x + world2machine_rotation_and_skew_inv[0][1] * y; float out_y = world2machine_rotation_and_skew_inv[1][0] * x + world2machine_rotation_and_skew_inv[1][1] * y; x = out_x; y = out_y; } } } inline bool world2machine_clamp(float &x, float &y) { bool clamped = false; float tmpx, tmpy; world2machine(x, y, tmpx, tmpy); if (tmpx < X_MIN_POS) { tmpx = X_MIN_POS; clamped = true; } if (tmpy < Y_MIN_POS) { tmpy = Y_MIN_POS; clamped = true; } if (tmpx > X_MAX_POS) { tmpx = X_MAX_POS; clamped = true; } if (tmpy > Y_MAX_POS) { tmpy = Y_MAX_POS; clamped = true; } if (clamped) machine2world(tmpx, tmpy, x, y); return clamped; } /** * @brief Bed skew and offest detection result * * Positive or zero: ok * Negative: failed */ enum BedSkewOffsetDetectionResultType { // Detection failed, some point was not found. BED_SKEW_OFFSET_DETECTION_POINT_FOUND = 0, //!< Point found BED_SKEW_OFFSET_DETECTION_POINT_NOT_FOUND = -1, //!< Point not found. BED_SKEW_OFFSET_DETECTION_FITTING_FAILED = -2, //!< Fitting failed BED_SKEW_OFFSET_DETECTION_POINT_SCAN_FAILED = -3, //!< Point scan failed, try again // Detection finished with success. BED_SKEW_OFFSET_DETECTION_PERFECT = 0, //!< Perfect. BED_SKEW_OFFSET_DETECTION_SKEW_MILD = 1, //!< Mildly skewed. BED_SKEW_OFFSET_DETECTION_SKEW_EXTREME = 2 //!< Extremely skewed. }; bool find_bed_induction_sensor_point_z(float minimum_z = -10.f, uint8_t n_iter = 3, int verbosity_level = 0); BedSkewOffsetDetectionResultType find_bed_induction_sensor_point_xy(int verbosity_level = 0); void go_home_with_z_lift(); extern BedSkewOffsetDetectionResultType find_bed_offset_and_skew(int8_t verbosity_level, uint8_t &too_far_mask); #ifndef NEW_XYZCAL extern BedSkewOffsetDetectionResultType improve_bed_offset_and_skew(int8_t method, int8_t verbosity_level, uint8_t &too_far_mask); #endif //NEW_XYZCAL extern bool sample_mesh_and_store_reference(); extern void reset_bed_offset_and_skew(); extern bool is_bed_z_jitter_data_valid(); // Scan the mesh bed induction points one by one by a left-right zig-zag movement, // write the trigger coordinates to the serial line. // Useful for visualizing the behavior of the bed induction detector. extern bool scan_bed_induction_points(int8_t verbosity_level); // Load Z babystep value from the EEPROM into babystepLoadZ, // but don't apply it through the planner. This is useful on wake up // after power panic, when it is expected, that the baby step has been already applied. extern void babystep_load(); // Apply Z babystep value from the EEPROM through the planner. extern void babystep_apply(); // Undo the current Z babystep value. extern void babystep_undo(); // Reset the current babystep counter without moving the axes. extern void babystep_reset(); extern void count_xyz_details(float (&distanceMin)[2]); extern bool sample_z(); /* typedef enum { e_MBL_FAST, e_MBL_OPTIMAL, e_MBL_PREC } e_MBL_TYPE; */ //extern e_MBL_TYPE e_mbl_type; //extern void mbl_mode_set(); //extern void mbl_mode_init(); extern void mbl_settings_init(); extern bool mbl_point_measurement_valid(uint8_t ix, uint8_t iy, uint8_t meas_points, bool zigzag); extern void mbl_interpolation(uint8_t meas_points);