#include "mesh_bed_leveling.h" #include "mesh_bed_calibration.h" #include "Configuration.h" #ifdef MESH_BED_LEVELING mesh_bed_leveling mbl; mesh_bed_leveling::mesh_bed_leveling() { reset(); } void mesh_bed_leveling::reset() { active = 0; for (int y = 0; y < MESH_NUM_Y_POINTS; y++) for (int x = 0; x < MESH_NUM_X_POINTS; x++) z_values[y][x] = 0; } static inline bool vec_undef(const float v[2]) { const uint32_t *vx = (const uint32_t*)v; return vx[0] == 0x0FFFFFFFF || vx[1] == 0x0FFFFFFFF; } #if MESH_NUM_X_POINTS>=5 && MESH_NUM_Y_POINTS>=5 && (MESH_NUM_X_POINTS&1)==1 && (MESH_NUM_Y_POINTS&1)==1 // Works for an odd number of MESH_NUM_X_POINTS and MESH_NUM_Y_POINTS // #define MBL_BILINEAR void mesh_bed_leveling::upsample_3x3() { int idx0 = 0; int idx1 = MESH_NUM_X_POINTS / 2; int idx2 = MESH_NUM_X_POINTS - 1; { // First interpolate the points in X axis. static const float x0 = MESH_MIN_X; static const float x1 = 0.5f * float(MESH_MIN_X + MESH_MAX_X); static const float x2 = MESH_MAX_X; for (int j = 0; j < 3; ++ j) { // 1) Copy the source points to their new destination. z_values[j][idx2] = z_values[j][2]; z_values[j][idx1] = z_values[j][1]; // 2) Interpolate the remaining values by Largrangian polynomials. for (int i = idx0 + 1; i < idx2; ++ i) { if (i == idx1) continue; float x = get_x(i); #ifdef MBL_BILINEAR z_values[j][i] = (x < x1) ? ((z_values[j][idx0] * (x - x0) + z_values[j][idx1] * (x1 - x)) / (x1 - x0)) : ((z_values[j][idx1] * (x - x1) + z_values[j][idx2] * (x2 - x)) / (x2 - x1)); #else z_values[j][i] = z_values[j][idx0] * (x - x1) * (x - x2) / ((x0 - x1) * (x0 - x2)) + z_values[j][idx1] * (x - x0) * (x - x2) / ((x1 - x0) * (x1 - x2)) + z_values[j][idx2] * (x - x0) * (x - x1) / ((x2 - x0) * (x2 - x1)); #endif } } } { // Second interpolate the points in Y axis. static const float y0 = MESH_MIN_Y; static const float y1 = 0.5f * float(MESH_MIN_Y + MESH_MAX_Y); static const float y2 = MESH_MAX_Y; for (int i = 0; i < MESH_NUM_X_POINTS; ++ i) { // 1) Copy the intermediate points to their new destination. z_values[idx2][i] = z_values[2][i]; z_values[idx1][i] = z_values[1][i]; // 2) Interpolate the remaining values by Largrangian polynomials. for (int j = 1; j + 1 < MESH_NUM_Y_POINTS; ++ j) { if (j == idx1) continue; float y = get_y(j); #ifdef MBL_BILINEAR z_values[j][i] = (y < y1) ? ((z_values[idx0][i] * (y - y0) + z_values[idx1][i] * (y1 - y)) / (y1 - y0)) : ((z_values[idx1][i] * (y - y1) + z_values[idx2][i] * (y2 - y)) / (y2 - y1)); #else z_values[j][i] = z_values[idx0][i] * (y - y1) * (y - y2) / ((y0 - y1) * (y0 - y2)) + z_values[idx1][i] * (y - y0) * (y - y2) / ((y1 - y0) * (y1 - y2)) + z_values[idx2][i] * (y - y0) * (y - y1) / ((y2 - y0) * (y2 - y1)); #endif } } } /* // Relax the non-measured points. const float weight = 0.2f; for (uint8_t iter = 0; iter < 20; ++ iter) { for (int8_t j = 1; j < 6; ++ j) { for (int8_t i = 1; i < 6; ++ i) { if (i == 3 || j == 3) continue; if ((i % 3) == 0 && (j % 3) == 0) continue; float avg = 0.25f * (z_values[j][i-1]+z_values[j][i+1]+z_values[j-1][i]+z_values[j+1][i]); z_values[j][i] = (1.f-weight)*z_values[j][i] + weight*avg; } } } */ } #endif #endif // MESH_BED_LEVELING