//language.h #ifndef LANGUAGE_H #define LANGUAGE_H #define W25X20CL #include "config.h" #include //#include #define PROTOCOL_VERSION "1.0" #ifndef CUSTOM_MENDEL_NAME #define MACHINE_NAME "Mendel" #endif #ifndef MACHINE_UUID #define MACHINE_UUID "00000000-0000-0000-0000-000000000000" #endif #define MSG_FW_VERSION "Firmware" #define STRINGIFY_(n) #n #define STRINGIFY(n) STRINGIFY_(n) //section progmem0 will be used for localized translated strings #define PROGMEM_I2 __attribute__((section(".progmem0"))) //section progmem1 will be used for localized strings in english #define PROGMEM_I1 __attribute__((section(".progmem1"))) //section progmem2 will be used for not localized strings in english #define PROGMEM_N1 __attribute__((section(".progmem2"))) #if (LANG_MODE == 0) //primary language only #define _I(s) (__extension__({static const char __c[] PROGMEM_I1 = s; &__c[0];})) #define ISTR(s) s #define _i(s) _I(s) #define _T(s) s #else //(LANG_MODE == 0) #define _I(s) (__extension__({static const char __c[] PROGMEM_I1 = "\xff\xff" s; &__c[0];})) #define ISTR(s) "\xff\xff" s #define _i(s) lang_get_translation(_I(s)) #define _T(s) lang_get_translation(s) #endif //(LANG_MODE == 0) #define _N(s) (__extension__({static const char __c[] PROGMEM_N1 = s; &__c[0];})) #define _n(s) _N(s) //lang_table_header_t structure - (size= 16byte) typedef struct { uint32_t magic; //+0 uint16_t size; //+4 uint16_t count; //+6 uint16_t checksum; //+8 uint16_t code; //+10 uint32_t reserved1; //+12 } lang_table_header_t; //lang_table_t structure - (size= 16byte + 2*count) typedef struct { lang_table_header_t header; uint16_t table[]; } lang_table_t; // Language indices into their particular symbol tables. #define LANG_ID_PRI 0 #define LANG_ID_SEC 1 // Language is not defined and it shall be selected from the menu. #define LANG_ID_FORCE_SELECTION 254 // Language is not defined on a virgin RAMBo board. #define LANG_ID_UNDEFINED 255 // Default language ID, if no language is selected. #define LANG_ID_DEFAULT LANG_ID_PRI // Number of languages available in the language table. #define LANG_NUM 2 // Magic number at begin of lang table. #define LANG_MAGIC 0x4bb45aa5 // Language codes (ISO639-1) #define LANG_CODE_XX 0x3f3f //'??' #define LANG_CODE_EN 0x656e //'en' #define LANG_CODE_CZ 0x6373 //'cs' #define LANG_CODE_DE 0x6465 //'de' #define LANG_CODE_ES 0x6573 //'es' #define LANG_CODE_IT 0x6974 //'it' #define LANG_CODE_PL 0x706c //'pl' #if defined(__cplusplus) extern "C" { #endif //defined(__cplusplus) // Currectly active language selection. extern uint8_t lang_selected; #if (LANG_MODE != 0) extern const char _SEC_LANG[LANG_SIZE_RESERVED]; extern const char* lang_get_translation(const char* s); extern const char* lang_get_sec_lang_str(const char* s); #endif //(LANG_MODE != 0) //selects extern uint8_t lang_select(uint8_t lang); //get total number of languages (primary + all in xflash) extern uint8_t lang_get_count(); extern uint16_t lang_get_code(uint8_t lang); extern const char* lang_get_name_by_code(uint16_t code); #ifdef DEBUG_SEC_LANG extern const char* lang_get_sec_lang_str_by_id(uint16_t id); extern uint16_t lang_print_sec_lang(FILE* out); #endif //DEBUG_SEC_LANG #if defined(__cplusplus) } #endif //defined(__cplusplus) #define CAT2(_s1, _s2) _s1 #define CAT4(_s1, _s2, _s3, _s4) _s1 //Localized language name //extern const char MSG_LANGUAGE_NAME[]; #include "messages.h" #endif //LANGUAGE_H