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- #include "mmu2_protocol_logic.h"
- #include "mmu2_log.h"
- #include "mmu2_fsensor.h"
- #include "system_timer.h"
- #include <string.h>
- namespace MMU2 {
- StepStatus ProtocolLogicPartBase::ProcessFINDAReqSent(StepStatus finishedRV, State nextState){
- auto expmsg = logic->ExpectingMessage(linkLayerTimeout);
- if (expmsg != MessageReady)
- return expmsg;
- logic->findaPressed = logic->rsp.paramValue;
- state = nextState;
- return finishedRV;
- }
- void ProtocolLogicPartBase::CheckAndReportAsyncEvents(){
- // even when waiting for a query period, we need to report a change in filament sensor's state
- // - it is vital for a precise synchronization of moves of the printer and the MMU
- uint8_t fs = (uint8_t)WhereIsFilament();
- if( fs != logic->lastFSensor ){
- SendAndUpdateFilamentSensor();
- }
- }
- void ProtocolLogicPartBase::SendQuery(){
- logic->SendMsg(RequestMsg(RequestMsgCodes::Query, 0));
- state = State::QuerySent;
- }
- void ProtocolLogicPartBase::SendFINDAQuery(){
- logic->SendMsg(RequestMsg(RequestMsgCodes::Finda, 0 ) );
- state = State::FINDAReqSent;
- }
- void ProtocolLogicPartBase::SendAndUpdateFilamentSensor(){
- logic->SendMsg(RequestMsg(RequestMsgCodes::FilamentSensor, logic->lastFSensor = (uint8_t)WhereIsFilament() ) );
- state = State::FilamentSensorStateSent;
- }
- void ProtocolLogicPartBase::SendButton(uint8_t btn){
- logic->SendMsg(RequestMsg(RequestMsgCodes::Button, btn));
- state = State::ButtonSent;
- }
- StepStatus ProtocolLogic::ProcessUARTByte(uint8_t c) {
- switch (protocol.DecodeResponse(c)) {
- case DecodeStatus::MessageCompleted:
- return MessageReady;
- case DecodeStatus::NeedMoreData:
- return Processing;
- case DecodeStatus::Error:
- default:
- return ProtocolError;
- }
- }
- StepStatus ProtocolLogic::ExpectingMessage(uint32_t timeout) {
- int bytesConsumed = 0;
- int c = -1;
-
- // try to consume as many rx bytes as possible (until a message has been completed)
- while((c = uart->read()) >= 0){
- ++bytesConsumed;
- RecordReceivedByte(c);
- switch (protocol.DecodeResponse(c)) {
- case DecodeStatus::MessageCompleted:
- rsp = protocol.GetResponseMsg();
- LogResponse();
- RecordUARTActivity(); // something has happened on the UART, update the timeout record
- return MessageReady;
- case DecodeStatus::NeedMoreData:
- break;
- case DecodeStatus::Error:
- default:
- RecordUARTActivity(); // something has happened on the UART, update the timeout record
- return ProtocolError;
- }
- }
- if( bytesConsumed != 0 ){
- RecordUARTActivity(); // something has happened on the UART, update the timeout record
- return Processing; // consumed some bytes, but message still not ready
- } else if (Elapsed(timeout)) {
- return CommunicationTimeout;
- }
- return Processing;
- }
- void ProtocolLogic::SendMsg(RequestMsg rq) {
- uint8_t txbuff[Protocol::MaxRequestSize()];
- uint8_t len = Protocol::EncodeRequest(rq, txbuff);
- uart->write(txbuff, len);
- LogRequestMsg(txbuff, len);
- RecordUARTActivity();
- }
- void StartSeq::Restart() {
- state = State::S0Sent;
- logic->SendMsg(RequestMsg(RequestMsgCodes::Version, 0));
- }
- StepStatus StartSeq::Step() {
- auto expmsg = logic->ExpectingMessage(linkLayerTimeout);
- if (expmsg != MessageReady)
- return expmsg;
- // solve initial handshake
- switch (state) {
- case State::S0Sent: // received response to S0 - major
- if (logic->rsp.paramValue != 2) {
- return VersionMismatch;
- }
- logic->dataTO.Reset(); // got meaningful response from the MMU, stop data layer timeout tracking
- logic->SendMsg(RequestMsg(RequestMsgCodes::Version, 1));
- state = State::S1Sent;
- break;
- case State::S1Sent: // received response to S1 - minor
- if (logic->rsp.paramValue != 0) {
- return VersionMismatch;
- }
- logic->SendMsg(RequestMsg(RequestMsgCodes::Version, 2));
- state = State::S2Sent;
- break;
- case State::S2Sent: // received response to S2 - revision
- if (logic->rsp.paramValue != 0) {
- return VersionMismatch;
- }
- // Start General Interrogation after line up.
- // For now we just send the state of the filament sensor, but we may request
- // data point states from the MMU as well. TBD in the future, especially with another protocol
- SendAndUpdateFilamentSensor();
- break;
- case State::FilamentSensorStateSent:
- state = State::Ready;
- return Finished;
- break;
- default:
- return VersionMismatch;
- }
- return Processing;
- }
- void Command::Restart() {
- state = State::CommandSent;
- logic->SendMsg(logic->command.rq);
- }
- StepStatus Command::Step() {
- switch (state) {
- case State::CommandSent: {
- auto expmsg = logic->ExpectingMessage(linkLayerTimeout);
- if (expmsg != MessageReady)
- return expmsg;
- switch (logic->rsp.paramCode) { // the response should be either accepted or rejected
- case ResponseMsgParamCodes::Accepted:
- logic->progressCode = ProgressCode::OK;
- logic->errorCode = ErrorCode::RUNNING;
- state = State::Wait;
- break;
- case ResponseMsgParamCodes::Rejected:
- // rejected - should normally not happen, but report the error up
- logic->progressCode = ProgressCode::OK;
- logic->errorCode = ErrorCode::PROTOCOL_ERROR;
- return CommandRejected;
- default:
- return ProtocolError;
- }
- } break;
- case State::Wait:
- if (logic->Elapsed(heartBeatPeriod)) {
- SendQuery();
- } else {
- // even when waiting for a query period, we need to report a change in filament sensor's state
- // - it is vital for a precise synchronization of moves of the printer and the MMU
- CheckAndReportAsyncEvents();
- }
- break;
- case State::QuerySent: {
- auto expmsg = logic->ExpectingMessage(linkLayerTimeout);
- if (expmsg != MessageReady)
- return expmsg;
- }
- // [[fallthrough]];
- case State::ContinueFromIdle:
- switch (logic->rsp.paramCode) {
- case ResponseMsgParamCodes::Processing:
- logic->progressCode = static_cast<ProgressCode>(logic->rsp.paramValue);
- logic->errorCode = ErrorCode::OK;
- SendAndUpdateFilamentSensor(); // keep on reporting the state of fsensor regularly
- break;
- case ResponseMsgParamCodes::Error:
- // in case of an error the progress code remains as it has been before
- logic->errorCode = static_cast<ErrorCode>(logic->rsp.paramValue);
- // keep on reporting the state of fsensor regularly even in command error state
- // - the MMU checks FINDA and fsensor even while recovering from errors
- SendAndUpdateFilamentSensor();
- return CommandError;
- case ResponseMsgParamCodes::Finished:
- logic->progressCode = ProgressCode::OK;
- state = State::Ready;
- return Finished;
- default:
- return ProtocolError;
- }
- break;
- case State::FilamentSensorStateSent:{
- auto expmsg = logic->ExpectingMessage(linkLayerTimeout);
- if (expmsg != MessageReady)
- return expmsg;
- SendFINDAQuery();
- } break;
- case State::FINDAReqSent:
- return ProcessFINDAReqSent(Processing, State::Wait);
- case State::ButtonSent:{
- // button is never confirmed ... may be it should be
- // auto expmsg = logic->ExpectingMessage(linkLayerTimeout);
- // if (expmsg != MessageReady)
- // return expmsg;
- SendQuery();
- } break;
- default:
- return ProtocolError;
- }
- return Processing;
- }
- void Idle::Restart() {
- state = State::Ready;
- }
- StepStatus Idle::Step() {
- switch (state) {
- case State::Ready: // check timeout
- if (logic->Elapsed(heartBeatPeriod)) {
- logic->SendMsg(RequestMsg(RequestMsgCodes::Query, 0));
- state = State::QuerySent;
- return Processing;
- }
- break;
- case State::QuerySent: { // check UART
- auto expmsg = logic->ExpectingMessage(linkLayerTimeout);
- if (expmsg != MessageReady)
- return expmsg;
- // If we are accidentally in Idle and we receive something like "T0 P1" - that means the communication dropped out while a command was in progress.
- // That causes no issues here, we just need to switch to Command processing and continue there from now on.
- // The usual response in this case should be some command and "F" - finished - that confirms we are in an Idle state even on the MMU side.
- switch( logic->rsp.request.code ){
- case RequestMsgCodes::Cut:
- case RequestMsgCodes::Eject:
- case RequestMsgCodes::Load:
- case RequestMsgCodes::Mode:
- case RequestMsgCodes::Tool:
- case RequestMsgCodes::Unload:
- if( logic->rsp.paramCode != ResponseMsgParamCodes::Finished ){
- logic->SwitchFromIdleToCommand();
- return Processing;
- }
- default:
- break;
- }
- SendFINDAQuery();
- return Processing;
- } break;
- case State::FINDAReqSent:
- return ProcessFINDAReqSent(Finished, State::Ready);
- default:
- return ProtocolError;
- }
- // The "return Finished" in this state machine requires a bit of explanation:
- // The Idle state either did nothing (still waiting for the heartbeat timeout)
- // or just successfully received the answer to Q0, whatever that was.
- // In both cases, it is ready to hand over work to a command or something else,
- // therefore we are returning Finished (also to exit mmu_loop() and unblock Marlin's loop!).
- // If there is no work, we'll end up in the Idle state again
- // and we'll send the heartbeat message after the specified timeout.
- return Finished;
- }
- ProtocolLogic::ProtocolLogic(MMU2Serial *uart)
- : stopped(this)
- , startSeq(this)
- , idle(this)
- , command(this)
- , currentState(&stopped)
- , plannedRq(RequestMsgCodes::unknown, 0)
- , lastUARTActivityMs(0)
- , rsp(RequestMsg(RequestMsgCodes::unknown, 0), ResponseMsgParamCodes::unknown, 0)
- , state(State::Stopped)
- , lrb(0)
- , uart(uart)
- , lastFSensor((uint8_t)WhereIsFilament())
- {}
- void ProtocolLogic::Start() {
- state = State::InitSequence;
- currentState = &startSeq;
- startSeq.Restart();
- }
- void ProtocolLogic::Stop() {
- state = State::Stopped;
- currentState = &stopped;
- }
- void ProtocolLogic::ToolChange(uint8_t slot) {
- PlanGenericRequest(RequestMsg(RequestMsgCodes::Tool, slot));
- }
- void ProtocolLogic::UnloadFilament() {
- PlanGenericRequest(RequestMsg(RequestMsgCodes::Unload, 0));
- }
- void ProtocolLogic::LoadFilament(uint8_t slot) {
- PlanGenericRequest(RequestMsg(RequestMsgCodes::Load, slot));
- }
- void ProtocolLogic::EjectFilament(uint8_t slot) {
- PlanGenericRequest(RequestMsg(RequestMsgCodes::Eject, slot));
- }
- void ProtocolLogic::CutFilament(uint8_t slot){
- PlanGenericRequest(RequestMsg(RequestMsgCodes::Cut, slot));
- }
- void ProtocolLogic::ResetMMU() {
- PlanGenericRequest(RequestMsg(RequestMsgCodes::Reset, 0));
- }
- void ProtocolLogic::Button(uint8_t index){
- PlanGenericRequest(RequestMsg(RequestMsgCodes::Button, index));
- }
- void ProtocolLogic::Home(uint8_t mode){
- PlanGenericRequest(RequestMsg(RequestMsgCodes::Home, mode));
- }
- void ProtocolLogic::PlanGenericRequest(RequestMsg rq) {
- plannedRq = rq;
- if( ! currentState->ExpectsResponse() ){
- ActivatePlannedRequest();
- } // otherwise wait for an empty window to activate the request
- }
- bool ProtocolLogic::ActivatePlannedRequest(){
- if( plannedRq.code == RequestMsgCodes::Button ){
- // only issue the button to the MMU and do not restart the state machines
- command.SendButton(plannedRq.value);
- plannedRq = RequestMsg(RequestMsgCodes::unknown, 0);
- return true;
- } else if( plannedRq.code != RequestMsgCodes::unknown ){
- currentState = &command;
- command.SetRequestMsg(plannedRq);
- plannedRq = RequestMsg(RequestMsgCodes::unknown, 0);
- command.Restart();
- return true;
- }
- return false;
- }
- void ProtocolLogic::SwitchFromIdleToCommand(){
- currentState = &command;
- command.SetRequestMsg(rsp.request);
- // we are recovering from a communication drop out, the command is already running
- // and we have just received a response to a Q0 message about a command progress
- command.ContinueFromIdle();
- }
- void ProtocolLogic::SwitchToIdle() {
- state = State::Running;
- currentState = &idle;
- idle.Restart();
- }
- void ProtocolLogic::HandleCommunicationTimeout() {
- uart->flush(); // clear the output buffer
- currentState = &startSeq;
- state = State::InitSequence;
- startSeq.Restart();
- }
- bool ProtocolLogic::Elapsed(uint32_t timeout) const {
- return _millis() >= (lastUARTActivityMs + timeout);
- }
- void ProtocolLogic::RecordUARTActivity() {
- lastUARTActivityMs = _millis();
- }
- void ProtocolLogic::RecordReceivedByte(uint8_t c){
- lastReceivedBytes[lrb] = c;
- lrb = (lrb+1) % lastReceivedBytes.size();
- }
- char NibbleToChar(uint8_t c){
- switch (c) {
- case 0:
- case 1:
- case 2:
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- case 8:
- case 9:
- return c + '0';
- case 10:
- case 11:
- case 12:
- case 13:
- case 14:
- case 15:
- return (c - 10) + 'a';
- default:
- return 0;
- }
- }
- void ProtocolLogic::FormatLastReceivedBytes(char *dst){
- for(uint8_t i = 0; i < lastReceivedBytes.size(); ++i){
- uint8_t b = lastReceivedBytes[ (lrb-i-1) % lastReceivedBytes.size() ];
- dst[i*3] = NibbleToChar(b >> 4);
- dst[i*3+1] = NibbleToChar(b & 0xf);
- dst[i*3+2] = ' ';
- }
- dst[ (lastReceivedBytes.size() - 1) * 3 + 2] = 0; // terminate properly
- }
- void ProtocolLogic::FormatLastResponseMsgAndClearLRB(char *dst){
- *dst++ = '<';
- for(uint8_t i = 0; i < lrb; ++i){
- uint8_t b = lastReceivedBytes[ i ];
- if( b < 32 )b = '.';
- if( b > 127 )b = '.';
- *dst++ = b;
- }
- *dst = 0; // terminate properly
- lrb = 0; // reset the input buffer index in case of a clean message
- }
- void ProtocolLogic::LogRequestMsg(const uint8_t *txbuff, uint8_t size){
- constexpr uint_fast8_t rqs = modules::protocol::Protocol::MaxRequestSize() + 2;
- char tmp[rqs] = ">";
- static char lastMsg[rqs] = "";
- for(uint8_t i = 0; i < size; ++i){
- uint8_t b = txbuff[i];
- if( b < 32 )b = '.';
- if( b > 127 )b = '.';
- tmp[i+1] = b;
- }
- tmp[size+1] = '\n';
- tmp[size+2] = 0;
- if( !strncmp(tmp, ">S0.\n", rqs) && !strncmp(lastMsg, tmp, rqs) ){
- // @@TODO we skip the repeated request msgs for now
- // to avoid spoiling the whole log just with ">S0" messages
- // especially when the MMU is not connected.
- // We'll lose the ability to see if the printer is actually
- // trying to find the MMU, but since it has been reliable in the past
- // we can live without it for now.
- } else {
- MMU2_ECHO_MSG(tmp);
- }
- memcpy(lastMsg, tmp, rqs);
- }
- void ProtocolLogic::LogError(const char *reason){
- char lrb[lastReceivedBytes.size() * 3];
- FormatLastReceivedBytes(lrb);
-
- MMU2_ERROR_MSG(reason);
- SERIAL_ECHO(", last bytes: ");
- SERIAL_ECHOLN(lrb);
- }
- void ProtocolLogic::LogResponse(){
- char lrb[lastReceivedBytes.size()];
- FormatLastResponseMsgAndClearLRB(lrb);
- MMU2_ECHO_MSG(lrb);
- SERIAL_ECHOLN();
- }
- StepStatus ProtocolLogic::HandleCommError(const char *msg, StepStatus ss){
- protocol.ResetResponseDecoder();
- HandleCommunicationTimeout();
- if( dataTO.Record(ss) ){
- LogError(msg);
- return dataTO.InitialCause();
- } else {
- return Processing; // suppress short drop outs of communication
- }
- }
- StepStatus ProtocolLogic::Step() {
- if( ! currentState->ExpectsResponse() ){ // if not waiting for a response, activate a planned request immediately
- ActivatePlannedRequest();
- }
- auto currentStatus = currentState->Step();
- switch (currentStatus) {
- case Processing:
- // we are ok, the state machine continues correctly
- break;
- case Finished: {
- // We are ok, switching to Idle if there is no potential next request planned.
- // But the trouble is we must report a finished command if the previous command has just been finished
- // i.e. only try to find some planned command if we just finished the Idle cycle
- bool previousCommandFinished = currentState == &command; // @@TODO this is a nasty hack :(
- if( ! ActivatePlannedRequest() ){ // if nothing is planned, switch to Idle
- SwitchToIdle();
- } else {
- // if the previous cycle was Idle and now we have planned a new command -> avoid returning Finished
- if( ! previousCommandFinished && currentState == &command){
- currentStatus = Processing;
- }
- }
- }
- break;
- case CommandRejected:
- // we have to repeat it - that's the only thing we can do
- // no change in state
- // @@TODO wait until Q0 returns command in progress finished, then we can send this one
- LogError("Command rejected");
- command.Restart();
- break;
- case CommandError:
- LogError("Command Error");
- // we shall probably transfer into the Idle state and await further instructions from the upper layer
- // Idle state may solve the problem of keeping up the heart beat running
- break;
- case VersionMismatch:
- LogError("Version mismatch");
- Stop(); // cannot continue
- break;
- case ProtocolError:
- currentStatus = HandleCommError("Protocol error", ProtocolError);
- break;
- case CommunicationTimeout:
- currentStatus = HandleCommError("Communication timeout", CommunicationTimeout);
- break;
- default:
- break;
- }
- return currentStatus;
- }
- uint8_t ProtocolLogic::CommandInProgress() const {
- if( currentState != &command )
- return 0;
- return (uint8_t)command.ReqMsg().code;
- }
- bool DropOutFilter::Record(StepStatus ss){
- if( occurrences == maxOccurrences ){
- cause = ss;
- }
- --occurrences;
- return occurrences == 0;
- }
- } // namespace MMU2
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