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- #include "mmu2_progress_converter.h"
- #include "language.h"
- #include "mmu2/progress_codes.h"
- #include <avr/pgmspace.h>
- namespace MMU2 {
- // 12345678901234567890
- static const char progressOk[] PROGMEM_I1 = ISTR("OK");
- static const char progressEngageIdler[] PROGMEM_I1 = ISTR("Engaging idler");
- static const char progressDisengeIdler[] PROGMEM_I1 = ISTR("Disengaging idler");
- static const char progressUnloadFinda[] PROGMEM_I1 = ISTR("Unloading to FINDA");
- static const char progressUnloadPulley[] PROGMEM_I1 = ISTR("Unloading to pulley");
- static const char progressFeedFinda[] PROGMEM_I1 = ISTR("Feeding to FINDA");
- static const char progressFeedBondtech[] PROGMEM_I1 = ISTR("Feeding to extruder");
- static const char progressFeedNozzle[] PROGMEM_I1 = ISTR("Feeding to nozzle");
- static const char progressAvoidGrind[] PROGMEM_I1 = ISTR("Avoiding grind");
- static const char progressFinishMoves[] PROGMEM_I1 = ISTR("Finishing moves");
- static const char progressWaitForUser[] PROGMEM_I1 = ISTR("ERR Wait for User");
- static const char progressErrInternal[] PROGMEM_I1 = ISTR("ERR Internal");
- static const char progressErrHelpFil[] PROGMEM_I1 = ISTR("ERR Help filament");
- static const char progressErrTmc[] PROGMEM_I1 = ISTR("ERR TMC failed");
- static const char progressUnloadFilament[] PROGMEM_I1 = ISTR("Unloading filament");
- static const char progressLoadFilament[] PROGMEM_I1 = ISTR("Loading filament");
- static const char progressSelectSlot[] PROGMEM_I1 = ISTR("Selecting fil. slot");
- static const char progressPrepareBlade[] PROGMEM_I1 = ISTR("Preparing blade");
- static const char progressPushFilament[] PROGMEM_I1 = ISTR("Pushing filament");
- static const char progressPerformCut[] PROGMEM_I1 = ISTR("Performing cut");
- static const char progressReturnSelector[] PROGMEM_I1 = ISTR("Returning selector");
- static const char progressParkSelector[] PROGMEM_I1 = ISTR("Parking selector");
- static const char progressEjectFilament[] PROGMEM_I1 = ISTR("Ejecting filament");
- static const char progressRetractFinda[] PROGMEM_I1 = ISTR("Retract from FINDA");
- static const char progressHoming[] PROGMEM_I1 = ISTR("Homing");
- static const char progressMovingSelector[] PROGMEM_I1 = ISTR("Moving selector");
- static const char progressFeedingToFSensor[] PROGMEM_I1 = ISTR("Feeding to FSensor");
- static const char * const progressTexts[] PROGMEM = {
- progressOk,
- progressEngageIdler,
- progressDisengeIdler,
- progressUnloadFinda,
- progressUnloadPulley,
- progressFeedFinda,
- progressFeedBondtech,
- progressFeedNozzle,
- progressAvoidGrind,
- progressFinishMoves,
- progressDisengeIdler, // err disengaging idler is the same text
- progressEngageIdler, // engage dtto.
- progressWaitForUser,
- progressErrInternal,
- progressErrHelpFil,
- progressErrTmc,
- progressUnloadFilament,
- progressLoadFilament,
- progressSelectSlot,
- progressPrepareBlade,
- progressPushFilament,
- progressPerformCut,
- progressReturnSelector,
- progressParkSelector,
- progressEjectFilament,
- progressRetractFinda,
- progressHoming,
- progressMovingSelector,
- progressFeedingToFSensor
- };
- const char * const ProgressCodeToText(uint16_t pc){
- // @@TODO ?? a better fallback option?
- return ( pc <= (sizeof(progressTexts) / sizeof(progressTexts[0])) )
- ? static_cast<const char * const>(pgm_read_ptr(&progressTexts[pc]))
- : static_cast<const char * const>(pgm_read_ptr(&progressTexts[0]));
- }
- } // namespace MMU2
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