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							- #include "mesh_bed_leveling.h"
 
- #include "mesh_bed_calibration.h"
 
- #include "Configuration.h"
 
- #ifdef MESH_BED_LEVELING
 
- mesh_bed_leveling mbl;
 
- mesh_bed_leveling::mesh_bed_leveling() { reset(); }
 
- void mesh_bed_leveling::reset() {
 
-     active = 0;
 
-     for (int y = 0; y < MESH_NUM_Y_POINTS; y++)
 
-         for (int x = 0; x < MESH_NUM_X_POINTS; x++)
 
-             z_values[y][x] = 0;
 
- }
 
- static inline bool vec_undef(const float v[2])
 
- {
 
-     const uint32_t *vx = (const uint32_t*)v;
 
-     return vx[0] == 0x0FFFFFFFF || vx[1] == 0x0FFFFFFFF;
 
- }
 
- #if MESH_NUM_X_POINTS>=5 && MESH_NUM_Y_POINTS>=5 && (MESH_NUM_X_POINTS&1)==1 && (MESH_NUM_Y_POINTS&1)==1
 
- // Works for an odd number of MESH_NUM_X_POINTS and MESH_NUM_Y_POINTS
 
- // #define MBL_BILINEAR
 
- void mesh_bed_leveling::upsample_3x3()
 
- {
 
-     int idx0 = 0;
 
-     int idx1 = MESH_NUM_X_POINTS / 2;
 
-     int idx2 = MESH_NUM_X_POINTS - 1;
 
-     {
 
-         // First interpolate the points in X axis.
 
-         static const float x0 = MESH_MIN_X;
 
-         static const float x1 = 0.5f * float(MESH_MIN_X + MESH_MAX_X);
 
-         static const float x2 = MESH_MAX_X;
 
-         for (int j = 0; j < 3; ++ j) {
 
-             // 1) Copy the source points to their new destination.
 
-             z_values[j][idx2] = z_values[j][2];
 
-             z_values[j][idx1] = z_values[j][1];
 
-             // 2) Interpolate the remaining values by Largrangian polynomials.
 
-             for (int i = idx0 + 1; i < idx2; ++ i) {
 
-                 if (i == idx1)
 
-                     continue;
 
-                 float x = get_x(i);
 
-                 #ifdef MBL_BILINEAR
 
-                 z_values[j][i] = (x < x1) ?
 
-                     ((z_values[j][idx0] * (x - x0) + z_values[j][idx1] * (x1 - x)) / (x1 - x0)) :
 
-                     ((z_values[j][idx1] * (x - x1) + z_values[j][idx2] * (x2 - x)) / (x2 - x1));
 
-                 #else
 
-                 z_values[j][i] = 
 
-                     z_values[j][idx0] * (x - x1) * (x - x2) / ((x0 - x1) * (x0 - x2)) +
 
-                     z_values[j][idx1] * (x - x0) * (x - x2) / ((x1 - x0) * (x1 - x2)) +
 
-                     z_values[j][idx2] * (x - x0) * (x - x1) / ((x2 - x0) * (x2 - x1));
 
-                 #endif
 
-             }
 
-         }
 
-     }
 
-     {
 
-         // Second interpolate the points in Y axis.
 
-         static const float y0 = MESH_MIN_Y;
 
-         static const float y1 = 0.5f * float(MESH_MIN_Y + MESH_MAX_Y);
 
-         static const float y2 = MESH_MAX_Y;
 
-         for (int i = 0; i < MESH_NUM_X_POINTS; ++ i) {
 
-             // 1) Copy the intermediate points to their new destination.
 
-             z_values[idx2][i] = z_values[2][i];
 
-             z_values[idx1][i] = z_values[1][i];
 
-             // 2) Interpolate the remaining values by Largrangian polynomials.
 
-             for (int j = 1; j + 1 < MESH_NUM_Y_POINTS; ++ j) {
 
-                 if (j == idx1)
 
-                     continue;
 
-                 float y = get_y(j);
 
-                 #ifdef MBL_BILINEAR
 
-                 z_values[j][i] = (y < y1) ? 
 
-                     ((z_values[idx0][i] * (y - y0) + z_values[idx1][i] * (y1 - y)) / (y1 - y0)) :
 
-                     ((z_values[idx1][i] * (y - y1) + z_values[idx2][i] * (y2 - y)) / (y2 - y1));
 
-                 #else
 
-                 z_values[j][i] = 
 
-                     z_values[idx0][i] * (y - y1) * (y - y2) / ((y0 - y1) * (y0 - y2)) +
 
-                     z_values[idx1][i] * (y - y0) * (y - y2) / ((y1 - y0) * (y1 - y2)) +
 
-                     z_values[idx2][i] * (y - y0) * (y - y1) / ((y2 - y0) * (y2 - y1));
 
-                 #endif
 
-             }
 
-         }
 
-     }
 
- /*
 
-     // Relax the non-measured points.
 
-     const float weight = 0.2f;
 
-     for (uint8_t iter = 0; iter < 20; ++ iter) {
 
-         for (int8_t j = 1; j < 6; ++ j) {
 
-             for (int8_t i = 1; i < 6; ++ i) {
 
-                 if (i == 3 || j == 3)
 
-                     continue;
 
-                 if ((i % 3) == 0 && (j % 3) == 0)
 
-                     continue;
 
-                 float avg = 0.25f * (z_values[j][i-1]+z_values[j][i+1]+z_values[j-1][i]+z_values[j+1][i]);
 
-                 z_values[j][i] = (1.f-weight)*z_values[j][i] + weight*avg;
 
-             }
 
-         }
 
-     }
 
- */
 
- }
 
- #endif
 
- #endif  // MESH_BED_LEVELING
 
 
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