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							- #include "Marlin.h"
 
- #ifdef MESH_BED_LEVELING
 
- #define MEAS_NUM_X_DIST (float(MESH_MAX_X - MESH_MIN_X)/float(MESH_MEAS_NUM_X_POINTS - 1))
 
- #define MEAS_NUM_Y_DIST (float(MESH_MAX_Y - MESH_MIN_Y)/float(MESH_MEAS_NUM_Y_POINTS - 1))
 
- #define MESH_X_DIST (float(MESH_MAX_X - MESH_MIN_X)/float(MESH_NUM_X_POINTS - 1))
 
- #define MESH_Y_DIST (float(MESH_MAX_Y - MESH_MIN_Y)/float(MESH_NUM_Y_POINTS - 1))
 
- class mesh_bed_leveling {
 
- public:
 
-     uint8_t active;
 
-     float z_values[MESH_NUM_Y_POINTS][MESH_NUM_X_POINTS];
 
-     
 
-     mesh_bed_leveling();
 
-     
 
-     void reset();
 
-     
 
- #if MESH_NUM_X_POINTS>=5 && MESH_NUM_Y_POINTS>=5 && (MESH_NUM_X_POINTS&1)==1 && (MESH_NUM_Y_POINTS&1)==1
 
-     void upsample_3x3();
 
- #endif
 
-     
 
-     static float get_x(int i) { return float(MESH_MIN_X) + float(MESH_X_DIST) * float(i); }
 
-     static float get_y(int i) { return float(MESH_MIN_Y) + float(MESH_Y_DIST) * float(i); }
 
-     
 
-     // Measurement point for the Z probe.
 
-     // If use_default=true, then the default positions for a correctly built printer are used.
 
-     // Otherwise a correction matrix is pulled from the EEPROM if available.
 
-     static void get_meas_xy(int ix, int iy, float &x, float &y, bool use_default);
 
-     
 
-     void set_z(int ix, int iy, float z) { z_values[iy][ix] = z; }
 
-     
 
-     int select_x_index(float x) {
 
-         int i = 1;
 
-         while (x > get_x(i) && i < MESH_NUM_X_POINTS - 1) i++;
 
-         return i - 1;
 
-     }
 
-     
 
-     int select_y_index(float y) {
 
-         int i = 1;
 
-         while (y > get_y(i) && i < MESH_NUM_Y_POINTS - 1) i++;
 
-         return i - 1;
 
-     }
 
-     
 
-     float get_z(float x, float y) {
 
-         int   i, j;
 
-         float s, t;
 
-         
 
- #if MESH_NUM_X_POINTS==3 && MESH_NUM_Y_POINTS==3
 
- #define MESH_MID_X (0.5f*(MESH_MIN_X+MESH_MAX_X))
 
- #define MESH_MID_Y (0.5f*(MESH_MIN_Y+MESH_MAX_Y))
 
-         if (x < MESH_MID_X) {
 
-             i = 0;
 
-             s = (x - MESH_MIN_X) / MESH_X_DIST;
 
-             if (s > 1.f)
 
-                 s = 1.f;
 
-         } else {
 
-             i = 1;
 
-             s = (x - MESH_MID_X) / MESH_X_DIST;
 
-             if (s < 0)
 
-                 s = 0;
 
-         }
 
-         if (y < MESH_MID_Y) {
 
-             j = 0;
 
-             t = (y - MESH_MIN_Y) / MESH_Y_DIST;
 
-             if (t > 1.f)
 
-                 t = 1.f;
 
-         } else {
 
-             j = 1;
 
-             t = (y - MESH_MID_Y) / MESH_Y_DIST;
 
-             if (t < 0)
 
-                 t = 0;
 
-         }
 
- #else
 
-         i = int(floor((x - MESH_MIN_X) / MESH_X_DIST));
 
-         if (i < 0) {
 
-             i = 0;
 
-             s = (x - MESH_MIN_X) / MESH_X_DIST;
 
-             if (s > 1.f)
 
-                 s = 1.f;
 
-         }
 
-         else if (i > MESH_NUM_X_POINTS - 2) {
 
-             i = MESH_NUM_X_POINTS - 2;
 
-             s = (x - get_x(i)) / MESH_X_DIST;
 
-             if (s < 0)
 
-                 s = 0;
 
-         } else {
 
-             s = (x - get_x(i)) / MESH_X_DIST;
 
-             if (s < 0)
 
-                 s = 0;
 
-             else if (s > 1.f)
 
-                 s = 1.f;
 
-         }
 
-         j = int(floor((y - MESH_MIN_Y) / MESH_Y_DIST));
 
-         if (j < 0) {
 
-             j = 0;
 
-             t = (y - MESH_MIN_Y) / MESH_Y_DIST;
 
-             if (t > 1.f)
 
-                 t = 1.f;
 
-         } else if (j > MESH_NUM_Y_POINTS - 2) {
 
-             j = MESH_NUM_Y_POINTS - 2;
 
-             t = (y - get_y(j)) / MESH_Y_DIST;
 
-             if (t < 0)
 
-                 t = 0;
 
-         } else {
 
-             t = (y - get_y(j)) / MESH_Y_DIST;
 
-             if (t < 0)
 
-                 t = 0;
 
-             else if (t > 1.f)
 
-                 t = 1.f;
 
-         }
 
- #endif /* MESH_NUM_X_POINTS==3 && MESH_NUM_Y_POINTS==3 */
 
-         
 
-         float si = 1.f-s;
 
-         float z0 = si * z_values[j  ][i] + s * z_values[j  ][i+1];
 
-         float z1 = si * z_values[j+1][i] + s * z_values[j+1][i+1];
 
-         return (1.f-t) * z0 + t * z1;
 
-     }
 
-     
 
- };
 
- extern mesh_bed_leveling mbl;
 
- #endif  // MESH_BED_LEVELING
 
 
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