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- #ifndef MESH_BED_CALIBRATION_H
- #define MESH_BED_CALIBRATION_H
- // Exact positions of the print head above the bed reference points, in the world coordinates.
- // The world coordinates match the machine coordinates only in case, when the machine
- // is built properly, the end stops are at the correct positions and the axes are perpendicular.
- extern const float bed_ref_points[] PROGMEM;
- // Is the world2machine correction activated?
- enum World2MachineCorrectionMode
- {
- WORLD2MACHINE_CORRECTION_NONE = 0,
- WORLD2MACHINE_CORRECTION_SHIFT = 1,
- WORLD2MACHINE_CORRECTION_SKEW = 2,
- };
- extern uint8_t world2machine_correction_mode;
- // 2x2 transformation matrix from the world coordinates to the machine coordinates.
- // Corrects for the rotation and skew of the machine axes.
- // Used by the planner's plan_buffer_line() and plan_set_position().
- extern float world2machine_rotation_and_skew[2][2];
- extern float world2machine_rotation_and_skew_inv[2][2];
- // Shift of the machine zero point, in the machine coordinates.
- extern float world2machine_shift[2];
- // Resets the transformation to identity.
- extern void world2machine_reset();
- // Loads the transformation from the EEPROM, if available.
- extern void world2machine_initialize();
- // When switching from absolute to corrected coordinates,
- // this will apply an inverse world2machine transformation
- // to current_position[x,y].
- extern void world2machine_update_current();
- inline void world2machine(const float &x, const float &y, float &out_x, float &out_y)
- {
- if (world2machine_correction_mode == WORLD2MACHINE_CORRECTION_NONE) {
- // No correction.
- out_x = x;
- out_y = y;
- } else {
- if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SKEW) {
- // Firs the skew & rotation correction.
- out_x = world2machine_rotation_and_skew[0][0] * x + world2machine_rotation_and_skew[0][1] * y;
- out_y = world2machine_rotation_and_skew[1][0] * x + world2machine_rotation_and_skew[1][1] * y;
- }
- if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SHIFT) {
- // Then add the offset.
- out_x += world2machine_shift[0];
- out_y += world2machine_shift[1];
- }
- }
- }
- inline void world2machine(float &x, float &y)
- {
- if (world2machine_correction_mode == WORLD2MACHINE_CORRECTION_NONE) {
- // No correction.
- } else {
- if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SKEW) {
- // Firs the skew & rotation correction.
- float out_x = world2machine_rotation_and_skew[0][0] * x + world2machine_rotation_and_skew[0][1] * y;
- float out_y = world2machine_rotation_and_skew[1][0] * x + world2machine_rotation_and_skew[1][1] * y;
- x = out_x;
- y = out_y;
- }
- if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SHIFT) {
- // Then add the offset.
- x += world2machine_shift[0];
- y += world2machine_shift[1];
- }
- }
- }
- inline void machine2world(float x, float y, float &out_x, float &out_y)
- {
- if (world2machine_correction_mode == WORLD2MACHINE_CORRECTION_NONE) {
- // No correction.
- out_x = x;
- out_y = y;
- } else {
- if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SHIFT) {
- // Then add the offset.
- x -= world2machine_shift[0];
- y -= world2machine_shift[1];
- }
- if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SKEW) {
- // Firs the skew & rotation correction.
- out_x = world2machine_rotation_and_skew_inv[0][0] * x + world2machine_rotation_and_skew_inv[0][1] * y;
- out_y = world2machine_rotation_and_skew_inv[1][0] * x + world2machine_rotation_and_skew_inv[1][1] * y;
- }
- }
- }
- inline void machine2world(float &x, float &y)
- {
- if (world2machine_correction_mode == WORLD2MACHINE_CORRECTION_NONE) {
- // No correction.
- } else {
- if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SHIFT) {
- // Then add the offset.
- x -= world2machine_shift[0];
- y -= world2machine_shift[1];
- }
- if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SKEW) {
- // Firs the skew & rotation correction.
- float out_x = world2machine_rotation_and_skew_inv[0][0] * x + world2machine_rotation_and_skew_inv[0][1] * y;
- float out_y = world2machine_rotation_and_skew_inv[1][0] * x + world2machine_rotation_and_skew_inv[1][1] * y;
- x = out_x;
- y = out_y;
- }
- }
- }
- inline bool world2machine_clamp(float &x, float &y)
- {
- bool clamped = false;
- float tmpx, tmpy;
- world2machine(x, y, tmpx, tmpy);
- if (tmpx < X_MIN_POS) {
- tmpx = X_MIN_POS;
- clamped = true;
- }
- if (tmpy < Y_MIN_POS) {
- tmpy = Y_MIN_POS;
- clamped = true;
- }
- if (tmpx > X_MAX_POS) {
- tmpx = X_MAX_POS;
- clamped = true;
- }
- if (tmpy > Y_MAX_POS) {
- tmpy = Y_MAX_POS;
- clamped = true;
- }
- if (clamped)
- machine2world(tmpx, tmpy, x, y);
- return clamped;
- }
- extern bool find_bed_induction_sensor_point_z(float minimum_z = -10.f, uint8_t n_iter = 3);
- extern bool find_bed_induction_sensor_point_xy();
- // Positive or zero: ok
- // Negative: failed
- enum BedSkewOffsetDetectionResultType {
- // Detection failed, some point was not found.
- BED_SKEW_OFFSET_DETECTION_POINT_NOT_FOUND = -1,
- BED_SKEW_OFFSET_DETECTION_FITTING_FAILED = -2,
- // Detection finished with success.
- BED_SKEW_OFFSET_DETECTION_PERFECT = 0,
- BED_SKEW_OFFSET_DETECTION_SKEW_MILD = 1,
- BED_SKEW_OFFSET_DETECTION_SKEW_EXTREME = 2
- };
- extern BedSkewOffsetDetectionResultType find_bed_offset_and_skew(int8_t verbosity_level);
- extern BedSkewOffsetDetectionResultType improve_bed_offset_and_skew(int8_t method, int8_t verbosity_level, uint8_t &too_far_mask);
- extern void reset_bed_offset_and_skew();
- extern bool is_bed_z_jitter_data_valid();
- // Scan the mesh bed induction points one by one by a left-right zig-zag movement,
- // write the trigger coordinates to the serial line.
- // Useful for visualizing the behavior of the bed induction detector.
- extern bool scan_bed_induction_points(int8_t verbosity_level);
- #endif /* MESH_BED_CALIBRATION_H */
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