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							- /*
 
-   u8g_clip.c
 
-   
 
-   procedures for clipping
 
-   taken over from procs in u8g_pb.c
 
-   Universal 8bit Graphics Library
 
-   
 
-   Copyright (c) 2012, olikraus@gmail.com
 
-   All rights reserved.
 
-   Redistribution and use in source and binary forms, with or without modification, 
 
-   are permitted provided that the following conditions are met:
 
-   * Redistributions of source code must retain the above copyright notice, this list 
 
-     of conditions and the following disclaimer.
 
-     
 
-   * Redistributions in binary form must reproduce the above copyright notice, this 
 
-     list of conditions and the following disclaimer in the documentation and/or other 
 
-     materials provided with the distribution.
 
-   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND 
 
-   CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, 
 
-   INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
 
-   MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
 
-   DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR 
 
-   CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
 
-   SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 
 
-   NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 
 
-   LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 
 
-   CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 
 
-   STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 
-   ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
 
-   ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  
 
-   
 
-   Notes
 
-   
 
-   This is one of the most critical parts of u8glib. It must be fast, but still reliable.
 
-   Based on the intersection program (see tools folder), there is minimized version of
 
-   the condition for the intersaction test:
 
-     minimized version
 
-     ---1----0 1             b1 <= a2 && b1 > b2
 
-     -----1--0 1             b2 >= a1 && b1 > b2
 
-     ---1-1--- 1             b1 <= a2 && b2 >= a1
 
-   It includes the assumption, that a1 <= a2 is always true (correct, because
 
-   a1, a2 are the page dimensions.
 
-   The direct implementation of the above result is done in:
 
-   uint8_t u8g_is_intersection_boolean(u8g_uint_t a0, u8g_uint_t a1, u8g_uint_t v0, u8g_uint_t v1)
 
-   However, this is slower than a decision tree version:  
 
-   static uint8_t u8g_is_intersection_decision_tree(u8g_uint_t a0, u8g_uint_t a1, u8g_uint_t v0, u8g_uint_t v1) 
 
-   Also suprising is, that the macro implementation is slower than the inlined version.
 
-   
 
-   The decision tree is based on the expansion of the truth table.
 
-   
 
- */
 
- #include "u8g.h"
 
- #ifdef __GNUC__
 
- #define U8G_ALWAYS_INLINE __inline__ __attribute__((always_inline))
 
- #else
 
- #define U8G_ALWAYS_INLINE
 
-  #endif 
 
- /*
 
-   intersection assumptions:
 
-     a1 <= a2 is always true    
 
-     
 
-     minimized version
 
-     ---1----0 1             b1 <= a2 && b1 > b2
 
-     -----1--0 1             b2 >= a1 && b1 > b2
 
-     ---1-1--- 1             b1 <= a2 && b2 >= a1
 
-   */
 
- #ifdef OLD_CODE_WHICH_IS_TOO_SLOW
 
- static uint8_t u8g_is_intersection_boolean(u8g_uint_t a0, u8g_uint_t a1, u8g_uint_t v0, u8g_uint_t v1)
 
- {
 
-   uint8_t c1, c2, c3, tmp;
 
-   c1 = v0 <= a1;
 
-   c2 = v1 >= a0;
 
-   c3 = v0 > v1;
 
-   
 
-   tmp = c1;
 
-   c1 &= c2;
 
-   c2 &= c3;
 
-   c3 &= tmp;
 
-   c1 |= c2;
 
-   c1 |= c3;
 
-   return c1 & 1;
 
- }
 
- #endif
 
- #define U8G_IS_INTERSECTION_MACRO(a0,a1,v0,v1) ((uint8_t)( (v0) <= (a1) ) ? ( ( (v1) >= (a0) ) ? ( 1 ) : ( (v0) > (v1) ) ) : ( ( (v1) >= (a0) ) ? ( (v0) > (v1) ) : ( 0 ) ))
 
- //static uint8_t u8g_is_intersection_decision_tree(u8g_uint_t a0, u8g_uint_t a1, u8g_uint_t v0, u8g_uint_t v1) U8G_ALWAYS_INLINE;
 
- static uint8_t U8G_ALWAYS_INLINE u8g_is_intersection_decision_tree(u8g_uint_t a0, u8g_uint_t a1, u8g_uint_t v0, u8g_uint_t v1) 
 
- {
 
-   /* surprisingly the macro leads to larger code */
 
-   /* return U8G_IS_INTERSECTION_MACRO(a0,a1,v0,v1); */
 
-   if ( v0 <= a1 )
 
-   {
 
-     if ( v1 >= a0 )
 
-     {
 
-       return 1;
 
-     }
 
-     else
 
-     {
 
-       if ( v0 > v1 )
 
-       {
 
- 	return 1;
 
-       }
 
-       else
 
-       {
 
- 	return 0;
 
-       }
 
-     }
 
-   }
 
-   else
 
-   {
 
-     if ( v1 >= a0 )
 
-     {
 
-       if ( v0 > v1 )
 
-       {
 
- 	return 1;
 
-       }
 
-       else
 
-       {
 
- 	return 0;
 
-       }
 
-     }
 
-     else
 
-     {
 
-       return 0;
 
-     }
 
-   }
 
- }
 
- uint8_t u8g_IsBBXIntersection(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t w, u8g_uint_t h)
 
- {
 
-   register u8g_uint_t tmp;
 
-   tmp = y;
 
-   tmp += h;
 
-   tmp--;
 
-   if ( u8g_is_intersection_decision_tree(u8g->current_page.y0, u8g->current_page.y1, y, tmp) == 0 )
 
-     return 0; 
 
-   
 
-   tmp = x;
 
-   tmp += w;
 
-   tmp--;
 
-   return u8g_is_intersection_decision_tree(u8g->current_page.x0, u8g->current_page.x1, x, tmp);
 
- }
 
 
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