| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 | /*  vector_3.cpp - Vector library for bed leveling  Copyright (c) 2012 Lars Brubaker.  All right reserved.  This library is free software; you can redistribute it and/or  modify it under the terms of the GNU Lesser General Public  License as published by the Free Software Foundation; either  version 2.1 of the License, or (at your option) any later version.  This library is distributed in the hope that it will be useful,  but WITHOUT ANY WARRANTY; without even the implied warranty of  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU  Lesser General Public License for more details.  You should have received a copy of the GNU Lesser General Public  License along with this library; if not, write to the Free Software  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA*/#ifndef VECTOR_3_H#define VECTOR_3_H#ifdef ENABLE_AUTO_BED_LEVELINGclass matrix_3x3;struct vector_3{	float x, y, z;        vector_3();	vector_3(float x, float y, float z);	static vector_3 cross(vector_3 a, vector_3 b);	vector_3 operator+(vector_3 v);	vector_3 operator-(vector_3 v);	void normalize();	float get_length();	vector_3 get_normal();	void debug(char* title);		void apply_rotation(matrix_3x3 matrix);};struct matrix_3x3{	float matrix[9];	static matrix_3x3 create_from_rows(vector_3 row_0, vector_3 row_1, vector_3 row_2);	static matrix_3x3 create_look_at(vector_3 target);	static matrix_3x3 transpose(matrix_3x3 original);	void set_to_identity();	void debug(char* title);};void apply_rotation_xyz(matrix_3x3 rotationMatrix, float &x, float& y, float& z);#endif // ENABLE_AUTO_BED_LEVELING#endif // VECTOR_3_H
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