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							- #pragma once
 
- #include "Marlin.h"
 
- #define BED_ZERO_REF_X (- 22.f + X_PROBE_OFFSET_FROM_EXTRUDER) // -22 + 23 = 1
 
- #define BED_ZERO_REF_Y (- 0.6f + Y_PROBE_OFFSET_FROM_EXTRUDER + 4.f) // -0.6 + 5 + 4 = 8.4
 
- #ifdef HEATBED_V2
 
- #define BED_X0 (2.f - BED_ZERO_REF_X) //1
 
- #define BED_Y0 (9.4f - BED_ZERO_REF_Y) //1
 
- #define BED_Xn (206.f - BED_ZERO_REF_X) //205
 
- #define BED_Yn (213.4f - BED_ZERO_REF_Y) //205
 
- #else
 
- #define BED_X0 (13.f - BED_ZERO_REF_X)
 
- #define BED_Y0 (8.4f - BED_ZERO_REF_Y)
 
- #define BED_Xn (216.f - BED_ZERO_REF_X)
 
- #define BED_Yn (202.4f - BED_ZERO_REF_Y)
 
- #endif //not HEATBED_V2
 
- #define BED_X(i, n) ((float)i * (BED_Xn - BED_X0) / (n - 1) + BED_X0)
 
- #define BED_Y(i, n)  ((float)i * (BED_Yn - BED_Y0) / (n - 1) + BED_Y0)
 
- // Exact positions of the print head above the bed reference points, in the world coordinates.
 
- // The world coordinates match the machine coordinates only in case, when the machine
 
- // is built properly, the end stops are at the correct positions and the axes are perpendicular.
 
- extern const float bed_ref_points_4[] PROGMEM;
 
- extern const float bed_skew_angle_mild;
 
- extern const float bed_skew_angle_extreme;
 
- // Is the world2machine correction activated?
 
- enum World2MachineCorrectionMode
 
- {
 
- 	WORLD2MACHINE_CORRECTION_NONE  = 0,
 
- 	WORLD2MACHINE_CORRECTION_SHIFT = 1,
 
- 	WORLD2MACHINE_CORRECTION_SKEW  = 2,
 
- };
 
- extern uint8_t world2machine_correction_mode;
 
- // 2x2 transformation matrix from the world coordinates to the machine coordinates.
 
- // Corrects for the rotation and skew of the machine axes.
 
- // Used by the planner's plan_buffer_line() and plan_set_position().
 
- extern float world2machine_rotation_and_skew[2][2];
 
- extern float world2machine_rotation_and_skew_inv[2][2];
 
- // Shift of the machine zero point, in the machine coordinates.
 
- extern float world2machine_shift[2];
 
- extern void world2machine_reset();
 
- extern void world2machine_revert_to_uncorrected();
 
- extern void world2machine_initialize();
 
- extern void world2machine_read_valid(float vec_x[2], float vec_y[2], float cntr[2]);
 
- extern void world2machine_update_current();
 
- inline void world2machine(float &x, float &y)
 
- {
 
- 	if (world2machine_correction_mode == WORLD2MACHINE_CORRECTION_NONE) {
 
- 		// No correction.
 
- 	} else {
 
- 		if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SKEW) {
 
- 			// Firs the skew & rotation correction.
 
- 			float out_x = world2machine_rotation_and_skew[0][0] * x + world2machine_rotation_and_skew[0][1] * y;
 
- 			float out_y = world2machine_rotation_and_skew[1][0] * x + world2machine_rotation_and_skew[1][1] * y;
 
- 			x = out_x;
 
- 			y = out_y;
 
- 		}
 
- 		if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SHIFT) {
 
- 			// Then add the offset.
 
- 			x += world2machine_shift[0];
 
- 			y += world2machine_shift[1];
 
- 		}
 
- 	}
 
- }
 
- inline void world2machine(const float &x, const float &y, float &out_x, float &out_y)
 
- {
 
-     out_x = x;
 
-     out_y = y;
 
-     world2machine(out_x, out_y);
 
- }
 
- inline void machine2world(float x, float y, float &out_x, float &out_y)
 
- {
 
- 	if (world2machine_correction_mode == WORLD2MACHINE_CORRECTION_NONE) {
 
- 		// No correction.
 
- 		out_x = x;
 
- 		out_y = y;
 
- 	} else {
 
- 		if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SHIFT) {
 
- 			// Then add the offset.
 
- 			x -= world2machine_shift[0];
 
- 			y -= world2machine_shift[1];
 
- 		}
 
- 		if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SKEW) {
 
- 			// Firs the skew & rotation correction.
 
- 			out_x = world2machine_rotation_and_skew_inv[0][0] * x + world2machine_rotation_and_skew_inv[0][1] * y;
 
- 			out_y = world2machine_rotation_and_skew_inv[1][0] * x + world2machine_rotation_and_skew_inv[1][1] * y;
 
- 		}
 
- 	}
 
- }
 
- inline void machine2world(float &x, float &y)
 
- {
 
- 	if (world2machine_correction_mode == WORLD2MACHINE_CORRECTION_NONE) {
 
- 		// No correction.
 
- 	} else {
 
- 		if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SHIFT) {
 
- 			// Then add the offset.
 
- 			x -= world2machine_shift[0];
 
- 			y -= world2machine_shift[1];
 
- 		}
 
- 		if (world2machine_correction_mode & WORLD2MACHINE_CORRECTION_SKEW) {
 
- 			// Firs the skew & rotation correction.
 
- 			float out_x = world2machine_rotation_and_skew_inv[0][0] * x + world2machine_rotation_and_skew_inv[0][1] * y;
 
- 			float out_y = world2machine_rotation_and_skew_inv[1][0] * x + world2machine_rotation_and_skew_inv[1][1] * y;
 
- 			x = out_x;
 
- 			y = out_y;
 
- 		}
 
- 	}
 
- }
 
- inline bool world2machine_clamp(float &x, float &y)
 
- {
 
- 	bool clamped = false;
 
- 	float tmpx, tmpy;
 
-     world2machine(x, y, tmpx, tmpy);
 
-     if (tmpx < X_MIN_POS) {
 
-         tmpx = X_MIN_POS;
 
-         clamped = true;
 
-     } else if (tmpx > X_MAX_POS) {
 
-         tmpx = X_MAX_POS;
 
-         clamped = true;
 
-     }
 
-     
 
-     if (tmpy < Y_MIN_POS) {
 
-         tmpy = Y_MIN_POS;
 
-         clamped = true;
 
-     } else if (tmpy > Y_MAX_POS) {
 
-         tmpy = Y_MAX_POS;
 
-         clamped = true;
 
-     }
 
-     if (clamped)
 
-         machine2world(tmpx, tmpy, x, y);
 
-     return clamped;
 
- }
 
- /**
 
-  * @brief Bed skew and offest detection result
 
-  *
 
-  * Positive or zero: ok
 
-  * Negative: failed
 
-  */
 
- enum BedSkewOffsetDetectionResultType {
 
- 	// Detection failed, some point was not found.
 
- 	BED_SKEW_OFFSET_DETECTION_POINT_FOUND       =  0, //!< Point found
 
- 	BED_SKEW_OFFSET_DETECTION_POINT_NOT_FOUND   = -1, //!< Point not found.
 
- 	BED_SKEW_OFFSET_DETECTION_FITTING_FAILED    = -2, //!< Fitting failed
 
- 	BED_SKEW_OFFSET_DETECTION_POINT_SCAN_FAILED = -3, //!< Point scan failed, try again
 
- 	
 
- 	// Detection finished with success.
 
- 	BED_SKEW_OFFSET_DETECTION_PERFECT 			= 0,  //!< Perfect.
 
- 	BED_SKEW_OFFSET_DETECTION_SKEW_MILD			= 1,  //!< Mildly skewed.
 
- 	BED_SKEW_OFFSET_DETECTION_SKEW_EXTREME		= 2   //!< Extremely skewed.
 
- };
 
- bool find_bed_induction_sensor_point_z(float minimum_z = -10.f, uint8_t n_iter = 3, int verbosity_level = 0);
 
- BedSkewOffsetDetectionResultType find_bed_induction_sensor_point_xy(int verbosity_level = 0);
 
- void go_home_with_z_lift();
 
- extern BedSkewOffsetDetectionResultType find_bed_offset_and_skew(int8_t verbosity_level, uint8_t &too_far_mask);
 
- #ifndef NEW_XYZCAL
 
- extern BedSkewOffsetDetectionResultType improve_bed_offset_and_skew(int8_t method, int8_t verbosity_level, uint8_t &too_far_mask);
 
- #endif //NEW_XYZCAL
 
- extern bool sample_mesh_and_store_reference();
 
- extern void reset_bed_offset_and_skew();
 
- extern bool is_bed_z_jitter_data_valid();
 
- // Scan the mesh bed induction points one by one by a left-right zig-zag movement,
 
- // write the trigger coordinates to the serial line.
 
- // Useful for visualizing the behavior of the bed induction detector.
 
- extern bool scan_bed_induction_points(int8_t verbosity_level);
 
- // Load Z babystep value from the EEPROM into babystepLoadZ, 
 
- // but don't apply it through the planner. This is useful on wake up
 
- // after power panic, when it is expected, that the baby step has been already applied.
 
- extern void babystep_load();
 
- // Apply Z babystep value from the EEPROM through the planner.
 
- extern void babystep_apply();
 
- // Undo the current Z babystep value.
 
- extern void babystep_undo();
 
- // Reset the current babystep counter without moving the axes.
 
- extern void babystep_reset();
 
- extern void count_xyz_details(float (&distanceMin)[2]);
 
- extern bool sample_z();
 
- /*
 
- typedef enum
 
- {
 
- 	e_MBL_FAST, e_MBL_OPTIMAL, e_MBL_PREC
 
- } e_MBL_TYPE;
 
- */
 
- //extern e_MBL_TYPE e_mbl_type;
 
- //extern void mbl_mode_set();
 
- //extern void mbl_mode_init();
 
- extern void mbl_settings_init();
 
- extern bool mbl_point_measurement_valid(uint8_t ix, uint8_t iy, uint8_t meas_points, bool zigzag);
 
- extern void mbl_interpolation(uint8_t meas_points);
 
 
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