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@@ -809,8 +809,14 @@ void sort(float *points, const uint8_t num_points){
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SWAP(points[j], points[j + 1]);
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}
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}
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+
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+ // DBG(_n("Sorted: "));
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+ // for (uint8_t i = 0; i < num_points; ++i)
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+ // DBG(_n("%f "), points[i]);
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+ // DBG(_n("\n"));
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}
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+
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/// sort array and returns median value
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/// don't send empty array or nullptr
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float median(float *points, const uint8_t num_points){
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@@ -828,10 +834,9 @@ void dynamic_circle(uint8_t *matrix_32x32, float &x, float &y, float &r, uint8_t
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float points[num_points];
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float pi_2_div_num_points = 2 * M_PI / num_points;
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const constexpr uint8_t target_z = 32; ///< target z height of the circle
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- float norm;
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float angle;
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- float max_val = 0.5f;
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- const uint8_t blocks = 7;
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+ float max_change = 0.5f; ///< avoids too fast changes (could cause oscillation)
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+ const uint8_t blocks = num_points;
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float shifts_x[blocks];
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float shifts_y[blocks];
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float shifts_r[blocks];
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@@ -840,35 +845,38 @@ void dynamic_circle(uint8_t *matrix_32x32, float &x, float &y, float &r, uint8_t
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for (int8_t i = iterations; i > 0; --i){
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- // DBG(_n(" [%f, %f][%f] circle\n"), x, y, r);
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+ DBG(_n(" [%f, %f][%f] circle\n"), x, y, r);
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/// read points on the circle
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for (uint8_t p = 0; p < num_points; ++p){
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angle = p * pi_2_div_num_points;
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points[p] = get_value(matrix_32x32, r * cos(angle) + x, r * sin(angle) + y) - target_z;
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// DBG(_n("%f "), points[p]);
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- }
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- // DBG(_n(" points\n"));
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- /// sum blocks
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- for (uint8_t j = 0; j < blocks; ++j){
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- shifts_x[j] = shifts_y[j] = shifts_r[j] = 0;
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- /// first part
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- for (uint8_t p = 0; p < num_points * 3 / 4; ++p){
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- uint8_t idx = (p + j * num_points / blocks) % num_points;
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-
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- angle = idx * pi_2_div_num_points;
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- shifts_x[j] += cos(angle) * points[idx];
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- shifts_y[j] += sin(angle) * points[idx];
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- shifts_r[j] += points[idx];
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- }
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+ shifts_x[p] = cos(angle) * points[p];
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+ shifts_y[p] = sin(angle) * points[p];
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+ shifts_r[p] = points[p];
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}
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+ // DBG(_n(" points\n"));
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- /// median is the highest now
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- norm = 1.f / (32.f * (num_points * 3 / 4));
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- x += CLAMP(median(shifts_x, blocks) * norm, -max_val, max_val);
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- y += CLAMP(median(shifts_y, blocks) * norm, -max_val, max_val);
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- r += CLAMP(median(shifts_r, blocks) * norm, -max_val, max_val);
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+ // /// sum blocks
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+ // for (uint8_t j = 0; j < blocks; ++j){
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+ // shifts_x[j] = shifts_y[j] = shifts_r[j] = 0;
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+ // /// first part
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+ // for (uint8_t p = 0; p < num_points * 3 / 4; ++p){
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+ // uint8_t idx = (p + j * num_points / blocks) % num_points;
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+
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+ // angle = idx * pi_2_div_num_points;
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+ // shifts_x[j] += cos(angle) * points[idx];
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+ // shifts_y[j] += sin(angle) * points[idx];
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+ // shifts_r[j] += points[idx];
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+ // }
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+ // }
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+
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+ const float norm = 1.f / 32.f;
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+ x += CLAMP(median(shifts_x, blocks) * norm, -max_change, max_change);
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+ y += CLAMP(median(shifts_y, blocks) * norm, -max_change, max_change);
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+ r += CLAMP(median(shifts_r, blocks) * norm * .5f, -max_change, max_change);
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r = MAX(2, r);
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